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Call observedObjectParent instead of ObservedObjectParent
So we don't create GameObjects on cleanup
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Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealitySpatialMeshObserver.cs

Lines changed: 3 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -304,10 +304,11 @@ private void CleanupObserver()
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if (Application.isPlaying)
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{
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// Cleanup the scene objects are managing
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if (ObservedObjectParent != null)
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if (observedObjectParent != null)
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{
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ObservedObjectParent.transform.DetachChildren();
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observedObjectParent.transform.DetachChildren();
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}
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foreach (SpatialAwarenessMeshObject meshObject in meshes.Values)
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{
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if (meshObject != null)

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