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David Kline
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Merge pull request #8725 from microsoft/releases/2.5.0
Merge 2.5.0 -> mrtk_release
2 parents ed6929b + 84454ec commit aa9bcc0

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.gitignore

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project.json
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project.lock.json
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*.package
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**/.DS_Store
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Assets/XR/
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Assets/XR.meta
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Assets/Oculus/
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Assets/Oculus.meta
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# ============ #
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# Certificates #
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# ============ #
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*.msb4u.sln.meta
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Dependencies*
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Nuget.config*
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# =========== #
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# Other files #
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# =========== #
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.DS_Store

Assets/MRTK/.npmignore

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*.nuspec
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*.nuspec.meta
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*.tgz

Assets/MRTK/Core/AssemblyInfo.cs

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Assets/MRTK/Core/AssemblyInfo.cs.meta

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Assets/MRTK/Core/Attributes/DocLinkAttribute.cs

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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using System;
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Assets/MRTK/Core/Attributes/EnumFlagsAttribute.cs

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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using System;
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using UnityEngine;

Assets/MRTK/Core/Attributes/ExperimentalAttribute.cs

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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using UnityEngine;
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using System;
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Assets/MRTK/Core/Attributes/ExtendsAttribute.cs

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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using Microsoft.MixedReality.Toolkit.Utilities;
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#if WINDOWS_UWP && !ENABLE_IL2CPP

Assets/MRTK/Core/Attributes/HelpAttribute.cs

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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using UnityEngine;
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using System;
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/// <summary>
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/// A PropertyAttribute for showing a collapsible Help section.
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/// </summary>
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[AttributeUsage(AttributeTargets.Field|AttributeTargets.Property, AllowMultiple = false)]
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[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, AllowMultiple = false)]
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public class HelpAttribute : PropertyAttribute
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{
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/// <summary>
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/// <param name="helpText">The help text to display</param>
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/// <param name="helpHeader">The help header foldout text</param>
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/// <param name="collapsible">If true, this help drawer will be collapsible</param>
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public HelpAttribute(string helpText, string helpHeader="Help", bool collapsible = true)
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public HelpAttribute(string helpText, string helpHeader = "Help", bool collapsible = true)
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{
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Text = helpText;
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Header = helpHeader;

Assets/MRTK/Core/Attributes/ImplementsAttribute.cs

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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using Microsoft.MixedReality.Toolkit.Utilities;
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#if WINDOWS_UWP && !ENABLE_IL2CPP

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