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David Kline (ANALOG)
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Assets/HoloToolkit/UX/Scripts/Keyboard.cs

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@@ -378,8 +378,7 @@ public void PresentKeyboard()
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OnPlacement(this, EventArgs.Empty);
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// todo: if the app is built for xaml, our prefab and the system keyboard will be displayed.
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// this feels like a side effect that Unity may need to fix.
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// todo: if the app is built for xaml, our prefab and the system keyboard may be displayed.
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InputField.ActivateInputField();
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SetMicrophoneDefault();

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