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Moved DictationInputManager from Mic to voice
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Assets/HoloToolkit/Input/README.md

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@@ -170,13 +170,6 @@ Allows dragging an object in space with your hand on HoloLens. Just attach the s
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#### Microphone
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##### DictationInputManager.cs
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Singleton class that implements the DictationRecognizer to convert the user's speech to text. The DictationRecognizer exposes dictation functionality and supports registering and listening for hypothesis and phrase completed events.
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- **InitialSilenceTimeout** : The time length in seconds before dictation recognizer session ends due to lack of audio input in case there was no audio heard in the current session.
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- **AutoSilenceTimeout** : The time length in seconds before dictation recognizer session ends due to lack of audio input.
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- **RecordingTime** : Length in seconds for the manager to listen.
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##### MicStream.cs
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Lets you access beam-formed microphone streams from the HoloLens to optimize voice and/or room captures, which is impossible to do with Unity's Microphone object. Takes the data and inserts it into Unity's AudioSource object for easy handling. Also lets you record indeterminate-length audio files from the Microphone to your device's Music Library, also using beam-forming.
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##### ISpeechHandler.cs
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Interface that a game object can implement to react to speech keywords.
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##### DictationInputManager.cs
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Singleton class that implements the DictationRecognizer to convert the user's speech to text. The DictationRecognizer exposes dictation functionality and supports registering and listening for hypothesis and phrase completed events.
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- **InitialSilenceTimeout** : The time length in seconds before dictation recognizer session ends due to lack of audio input in case there was no audio heard in the current session.
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- **AutoSilenceTimeout** : The time length in seconds before dictation recognizer session ends due to lack of audio input.
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- **RecordingTime** : Length in seconds for the manager to listen.
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### [Test Prefabs](https://github.com/Microsoft/HoloToolkit-Unity/tree/master/Assets/HoloToolkit-Tests/Input/Prefabs)
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Prefabs used in the various test scenes, which you can use as inspiration to build your own.

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