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updated merge changes
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Assets/MixedRealityToolkit-SDK/Features/Input/Handlers/DragAndDropHandler.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -135,7 +135,7 @@ void IMixedRealityPointerHandler.OnPointerDown(MixedRealityPointerEventData even
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currentPointer = eventData.Pointer;
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FocusDetails focusDetails;
138-
Vector3 initialDraggingPosition = MixedRealityManager.InputSystem.FocusProvider.TryGetFocusDetails(currentPointer, out focusDetails)
138+
Vector3 initialDraggingPosition = MixedRealityToolkit.InputSystem.FocusProvider.TryGetFocusDetails(currentPointer, out focusDetails)
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? focusDetails.Point
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: hostTransform.position;
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@@ -201,7 +201,7 @@ private void StartDragging(Vector3 initialDraggingPosition)
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// TODO: robertes: Fix push/pop and single-handler model so that multiple HandDraggable components can be active at once.
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// Add self as a modal input handler, to get all inputs during the manipulation
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MixedRealityManager.InputSystem.PushModalInputHandler(gameObject);
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MixedRealityToolkit.InputSystem.PushModalInputHandler(gameObject);
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isDragging = true;
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@@ -327,7 +327,7 @@ private void StopDragging()
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}
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// Remove self as a modal input handler
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MixedRealityManager.InputSystem.PopModalInputHandler();
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MixedRealityToolkit.InputSystem.PopModalInputHandler();
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isDragging = false;
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