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Stephen Hodgson
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Assets/HoloToolkit/Utilities/Editor/SceneLauncherEditor.cs

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@@ -31,6 +31,7 @@ public override void OnInspectorGUI()
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EditorGUILayout.PropertyField(buttonSpawnLocationProperty);
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EditorGUILayout.PropertyField(buttonPrefabProperty);
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EditorGUILayout.IntSlider(buttonRowMaxProperty, 1, 10);
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EditorGUILayout.HelpBox("To add scenes to the Scene Mapper by adding scenes in the build window.", MessageType.Info);
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CheckBuildScenes(sceneMappingProperty);
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ShowSceneList(sceneMappingProperty);
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serializedObject.ApplyModifiedProperties();

Assets/HoloToolkit/Utilities/Prefabs/SceneLauncher.prefab

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@@ -85,7 +85,7 @@ Transform:
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 1177239735944006}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0.2, z: 0}
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m_LocalPosition: {x: -0.217, y: 0.23, z: 0}
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m_LocalScale: {x: 0.005, y: 0.005, z: 0.005}
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m_Children: []
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m_Father: {fileID: 4663534091094826}
@@ -225,21 +225,17 @@ TextMesh:
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 1177239735944006}
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m_Text: 'Air tap a scene to load it.
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When finished with a scene, say "Scene Launcher" or press the Backspace key to
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return the this scene list.
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Edit the scenes in this list in Unity > File > Build Settings > Scenes in Build.
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Make sure that this scene (SceneLauncher) is the first scene (#0).
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If you would like to use all scenes in the project, search for t:Scene in the
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Project tab, select all, and drag all scenes into Scenes in Build.'
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m_Text: "Air tap a scene to load it.\nWhen finished with a scene, say \"Scene Launcher\"\nor
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press the Backspace key to return the this scene list.\n\nEdit the scenes in this
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list in Unity > File > Build Settings > Scenes in Build.\n\nIf you would like
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to use all scenes in the project, search for t:Scene in the \nProject tab, select
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all, and drag all scenes into Scenes in Build.\n\nAfter adding scenes to the build,
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you can use the Scene Mapping setting\nin the SceneLauncher prefab to control
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which scenes are included or not\nincluded in the SceneLauncher menu."
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m_OffsetZ: 0
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m_CharacterSize: 1
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m_LineSpacing: 1
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m_Anchor: 4
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m_Anchor: 0
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m_Alignment: 0
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m_TabSize: 4
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m_FontSize: 32
@@ -298,7 +294,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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Keywords:
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- Keyword: Scene Loader
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- Keyword: Scene Launcher
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Response:
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m_PersistentCalls:
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m_Calls:

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