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Update BuildDeployWindow.cs
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Assets/MRTK/Tools/BuildWindow/BuildDeployWindow.cs

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@@ -565,7 +565,7 @@ private void RenderAppxBuildView()
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// since there's a null texture issue when Unity reloads the assets during a build
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MixedRealityBuildPreferences.DrawAppLauncherModelField(appxCancellationTokenSource == null);
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// Draw the section for nuget path
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// Draw the section for nuget executable path
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EditorGUILayout.LabelField("Nuget Path (Optional)", EditorStyles.boldLabel);
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string nugetExecutablePath = EditorGUILayout.TextField(NugetPathLabel, UwpBuildDeployPreferences.NugetExecutablePath);

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