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MRTK-vNext.md

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@@ -53,60 +53,8 @@ Following the feedback we’ve received both internally and through current cons
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* All testing components / scripts / prefabs / scenes should only be retained in the dev branch. The master branch should only contain the “ToolKit” and working examples. Master is for consumers only.
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* Simulator options need to be provided as another device. This will also form the template for new MR/XR/VR devices / SDKs.
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# Reference Material
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## Notable components in VRTK
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**Pointer** (VRTK Example Basic Pointer)(Pointer with Area Collision)
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- Line type (Straight, Bezier)(VRTK Example Bezier Pointer)
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- Tip type (teleport target, sphere, dot, none…)
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- Color
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- Thickness
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- Pointer Interaction, Menu Selection with Pointer (VRTK Example)
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- Grab, Move, Rotate, Scale with Pointer (Shell behavior)
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**Teleporting** (VRTK Example)
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- Pointer style
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- Transition type
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- Transition fade speed
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- Exclude teleport location (VRTK Example)
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**Object Touching / Grabbing** (VRTK Example)
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- Object touched event
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- Highlight / Outline on touched
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- InteractableObject: Object grabbable, Highlight on touch
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- Throwing
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- Grab and Trigger (VRTK Example)
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- Grab and Trigger Multiple (VRTK Example)
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- Grab rotation snapping (VRTK Example)
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- Grab attach mechanics: Fixed Joint / Spring Joint / Track Object (VRTK Example)
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- Grab Force hold object (VRTK Example)
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- Child on Grab: Bow and Arrow (VRTK Example)
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- Controller Ghost or Physical (ghost passes through objects while)
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**Menu System** (available in MRDL)
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- Radial menu
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- Grid menu
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- Touchpad Axis Control (VRTK Example)
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- Radial touchpad menu (VRTK Example)
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**Tooltips** (available in MRDL)
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- Tip
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- Connector
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- Spawner
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- Manager (tutorials, spaces)
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**Headset collision fading** (VRTK Example) (James)
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# Open XR references
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TBC
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The new MRTK approach would span across the Application and SDK/Device layers, seeing how OpenXR is a Device to the new architecture.
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![](External/ReadMeImages/OpenXR-HLA.jpg)

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