@@ -21,7 +21,7 @@ public class NetworkDiscoveryWithAnchors : NetworkDiscovery
2121 /// This flag gets set when we receive a broadcast.
2222 /// if this flag is set then we should not create a server.
2323 /// </summary>
24- public bool receivedBroadcast { get ; private set ; }
24+ public bool ReceivedBroadcast { get ; private set ; }
2525
2626 /// <summary>
2727 /// Controls how often a broadcast should be sent to clients
@@ -79,8 +79,8 @@ private void Start()
7979 // We randomize how long we wait so that we reduce the chances that everyone joins at
8080 // once and decides that they are the server.
8181 // An alternative would be to create UI for managing who hosts.
82- float InvokeWaitTime = 3 * BroadcastInterval + Random . value * 3 * BroadcastInterval ;
83- Invoke ( "MaybeInitAsServer" , InvokeWaitTime * 0.001f ) ;
82+ float invokeWaitTime = 3 * BroadcastInterval + Random . value * 3 * BroadcastInterval ;
83+ Invoke ( "MaybeInitAsServer" , invokeWaitTime * 0.001f ) ;
8484 }
8585
8686 /// <summary>
@@ -89,8 +89,8 @@ private void Start()
8989 /// </summary>
9090 private void MaybeInitAsServer ( )
9191 {
92- // If we Received a broadcast then we should not start as a server.
93- if ( receivedBroadcast )
92+ // If we receive a broadcast then we should not start as a server.
93+ if ( ReceivedBroadcast )
9494 {
9595 return ;
9696 }
@@ -138,14 +138,14 @@ private IEnumerator InitAsServer()
138138 public override void OnReceivedBroadcast ( string fromAddress , string data )
139139 {
140140 // If we've already received a broadcast then we've already set everything up.
141- if ( receivedBroadcast )
141+ if ( ReceivedBroadcast )
142142 {
143143 return ;
144144 }
145145
146146 Debug . Log ( "Acting as client" ) ;
147147
148- receivedBroadcast = true ;
148+ ReceivedBroadcast = true ;
149149
150150 // Stop listening for more broadcasts.
151151 StopBroadcast ( ) ;
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