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bc why not?
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Assets/MixedRealityToolkit/InputSystem/MixedRealityInputManager.cs

Lines changed: 1 addition & 1 deletion
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@@ -102,7 +102,6 @@ private void InitializeInternal()
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{
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if (Application.isEditor)
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{
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#if UNITY_EDITOR
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bool addedComponents = false;
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var eventSystems = UnityEngine.Object.FindObjectsOfType<EventSystem>();
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var standaloneInputModules = UnityEngine.Object.FindObjectsOfType<StandaloneInputModule>();
@@ -121,6 +120,7 @@ private void InitializeInternal()
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addedComponents = true;
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}
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#if UNITY_EDITOR
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if (addedComponents) { UnityEditor.EditorGUIUtility.PingObject(FocusProvider.UIRaycastCamera); }
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#endif
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}

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