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Commit b6397e2

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Julia Schwarz
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Update slider prefab to new start/end position represetnation, and update animation state machine a bit
- OnInteractionEnded move to hover state instead of default state so that slider looks hovered if you let go in the hover region (if you let go out of hover region, the onhoverexitevent will fire and we will still go to default state) - Update Slider Start Distance and Slider End Distance values.
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Assets/MixedRealityToolkit.SDK/Features/UX/Prefabs/Sliders/PinchSlider.prefab

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -629,7 +629,7 @@ BoxCollider:
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m_IsTrigger: 0
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m_Enabled: 1
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serializedVersion: 2
632-
m_Size: {x: 0.011999969, y: 0.023562621, z: 0.024000015}
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m_Size: {x: 0.03, y: 0.04, z: 0.03}
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m_Center: {x: 0, y: 0, z: -0.012000037}
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--- !u!114 &7307063430134822088
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MonoBehaviour:
@@ -1042,8 +1042,8 @@ MonoBehaviour:
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thumbRoot: {fileID: 0}
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sliderValue: 0.5
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sliderAxis: 0
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sliderStartPosition: {x: -0.125, y: -0, z: -0}
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sliderEndPosition: {x: 0.125, y: 0, z: 0}
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sliderStartDistance: -0.125
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sliderEndDistance: 0.125
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OnValueUpdated:
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m_PersistentCalls:
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m_Calls: []
@@ -1076,7 +1076,7 @@ MonoBehaviour:
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument: Default
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m_StringArgument: Hover
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m_BoolArgument: 0
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m_CallState: 2
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m_TypeName: Microsoft.MixedReality.Toolkit.UI.SliderEvent, Microsoft.MixedReality.Toolkit.SDK,

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