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Merge pull request #2663 from davidkline-ms/coreNamespace
replace Internal in namepaces with Core
2 parents 37ead7a + a839aef commit b96f169

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Assets/MixedRealityToolkit-Examples/Demos/Boundary/Scripts/BoundaryVisualizationDemo.cs

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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using Microsoft.MixedReality.Toolkit.Internal.Definitions.BoundarySystem;
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using Microsoft.MixedReality.Toolkit.Internal.EventDatum.Boundary;
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using Microsoft.MixedReality.Toolkit.Internal.Interfaces.BoundarySystem;
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using Microsoft.MixedReality.Toolkit.Internal.Managers;
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using Microsoft.MixedReality.Toolkit.Internal.Utilities;
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using Microsoft.MixedReality.Toolkit.Core.Definitions.BoundarySystem;
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using Microsoft.MixedReality.Toolkit.Core.EventDatum.Boundary;
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using Microsoft.MixedReality.Toolkit.Core.Interfaces.BoundarySystem;
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using Microsoft.MixedReality.Toolkit.Core.Managers;
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using Microsoft.MixedReality.Toolkit.Core.Utilities;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Experimental.XR;

Assets/MixedRealityToolkit-SDK/Features/Boundary/System/MixedRealityBoundarySystem.cs

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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using Microsoft.MixedReality.Toolkit.Internal.Definitions.BoundarySystem;
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using Microsoft.MixedReality.Toolkit.Internal.Definitions.Utilities;
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using Microsoft.MixedReality.Toolkit.Internal.EventDatum.Boundary;
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using Microsoft.MixedReality.Toolkit.Internal.Interfaces.BoundarySystem;
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using Microsoft.MixedReality.Toolkit.Internal.Managers;
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using Microsoft.MixedReality.Toolkit.Internal.Utilities;
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using Microsoft.MixedReality.Toolkit.Core.Definitions.BoundarySystem;
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using Microsoft.MixedReality.Toolkit.Core.Definitions.Utilities;
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using Microsoft.MixedReality.Toolkit.Core.EventDatum.Boundary;
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using Microsoft.MixedReality.Toolkit.Core.Interfaces.BoundarySystem;
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using Microsoft.MixedReality.Toolkit.Core.Managers;
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using Microsoft.MixedReality.Toolkit.Core.Utilities;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;

Assets/MixedRealityToolkit-SDK/Features/Input/FocusProvider.cs

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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using Microsoft.MixedReality.Toolkit.Internal.Definitions.Physics;
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using Microsoft.MixedReality.Toolkit.Internal.EventDatum.Input;
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using Microsoft.MixedReality.Toolkit.Internal.Extensions;
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using Microsoft.MixedReality.Toolkit.Internal.Interfaces.InputSystem;
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using Microsoft.MixedReality.Toolkit.Internal.Utilities;
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using Microsoft.MixedReality.Toolkit.Internal.Utilities.Physics;
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using Microsoft.MixedReality.Toolkit.Core.Definitions.Physics;
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using Microsoft.MixedReality.Toolkit.Core.EventDatum.Input;
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using Microsoft.MixedReality.Toolkit.Core.Extensions;
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using Microsoft.MixedReality.Toolkit.Core.Interfaces.InputSystem;
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using Microsoft.MixedReality.Toolkit.Core.Utilities;
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using Microsoft.MixedReality.Toolkit.Core.Utilities.Physics;
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using System;
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using System.Collections.Generic;
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using UnityEngine;

Assets/MixedRealityToolkit-SDK/Features/Input/GazeProvider.cs

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using Microsoft.MixedReality.Toolkit.InputSystem.Pointers;
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using Microsoft.MixedReality.Toolkit.InputSystem.Sources;
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using Microsoft.MixedReality.Toolkit.Internal.Definitions.InputSystem;
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using Microsoft.MixedReality.Toolkit.Internal.Definitions.Utilities;
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using Microsoft.MixedReality.Toolkit.Internal.EventDatum.Input;
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using Microsoft.MixedReality.Toolkit.Internal.Interfaces.Devices;
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using Microsoft.MixedReality.Toolkit.Internal.Interfaces.InputSystem;
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using Microsoft.MixedReality.Toolkit.Internal.Interfaces.InputSystem.Handlers;
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using Microsoft.MixedReality.Toolkit.Internal.Utilities;
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using Microsoft.MixedReality.Toolkit.Internal.Utilities.Physics;
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using Microsoft.MixedReality.Toolkit.Core.Definitions.InputSystem;
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using Microsoft.MixedReality.Toolkit.Core.Definitions.Utilities;
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using Microsoft.MixedReality.Toolkit.Core.EventDatum.Input;
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using Microsoft.MixedReality.Toolkit.Core.Interfaces.Devices;
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using Microsoft.MixedReality.Toolkit.Core.Interfaces.InputSystem;
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using Microsoft.MixedReality.Toolkit.Core.Interfaces.InputSystem.Handlers;
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using Microsoft.MixedReality.Toolkit.Core.Utilities;
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using Microsoft.MixedReality.Toolkit.Core.Utilities.Physics;
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit.SDK.Input

Assets/MixedRealityToolkit-SDK/Features/Input/Handlers/BaseFocusHandler.cs

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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using Microsoft.MixedReality.Toolkit.Internal.EventDatum.Input;
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using Microsoft.MixedReality.Toolkit.Internal.Interfaces.InputSystem;
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using Microsoft.MixedReality.Toolkit.Internal.Interfaces.InputSystem.Handlers;
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using Microsoft.MixedReality.Toolkit.Internal.Managers;
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using Microsoft.MixedReality.Toolkit.Core.EventDatum.Input;
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using Microsoft.MixedReality.Toolkit.Core.Interfaces.InputSystem;
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using Microsoft.MixedReality.Toolkit.Core.Interfaces.InputSystem.Handlers;
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using Microsoft.MixedReality.Toolkit.Core.Managers;
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using System.Collections.Generic;
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using UnityEngine;
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Assets/MixedRealityToolkit-SDK/Features/Input/Handlers/ControllerPoseSynchronizer.cs

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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using Microsoft.MixedReality.Toolkit.Internal.Definitions.Devices;
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using Microsoft.MixedReality.Toolkit.Internal.Definitions.InputSystem;
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using Microsoft.MixedReality.Toolkit.Internal.Definitions.Utilities;
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using Microsoft.MixedReality.Toolkit.Internal.EventDatum.Input;
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using Microsoft.MixedReality.Toolkit.Internal.Interfaces.Devices;
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using Microsoft.MixedReality.Toolkit.Internal.Interfaces.InputSystem.Handlers;
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using Microsoft.MixedReality.Toolkit.Core.Definitions.Devices;
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using Microsoft.MixedReality.Toolkit.Core.Definitions.InputSystem;
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using Microsoft.MixedReality.Toolkit.Core.Definitions.Utilities;
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using Microsoft.MixedReality.Toolkit.Core.EventDatum.Input;
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using Microsoft.MixedReality.Toolkit.Core.Interfaces.Devices;
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using Microsoft.MixedReality.Toolkit.Core.Interfaces.InputSystem.Handlers;
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit.SDK.Input.Handlers

Assets/MixedRealityToolkit-SDK/Features/Input/Handlers/DragAndDropHandler.cs

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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using Microsoft.MixedReality.Toolkit.Internal.Definitions.InputSystem;
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using Microsoft.MixedReality.Toolkit.Internal.Definitions.Physics;
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using Microsoft.MixedReality.Toolkit.Internal.EventDatum.Input;
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using Microsoft.MixedReality.Toolkit.Internal.Interfaces.InputSystem;
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using Microsoft.MixedReality.Toolkit.Internal.Interfaces.InputSystem.Handlers;
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using Microsoft.MixedReality.Toolkit.Internal.Utilities;
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using Microsoft.MixedReality.Toolkit.Core.Definitions.InputSystem;
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using Microsoft.MixedReality.Toolkit.Core.Definitions.Physics;
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using Microsoft.MixedReality.Toolkit.Core.EventDatum.Input;
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using Microsoft.MixedReality.Toolkit.Core.Interfaces.InputSystem;
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using Microsoft.MixedReality.Toolkit.Core.Interfaces.InputSystem.Handlers;
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using Microsoft.MixedReality.Toolkit.Core.Utilities;
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit.SDK.Input.Handlers

Assets/MixedRealityToolkit-SDK/Features/Input/Handlers/PointerClickHandler.cs

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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using Microsoft.MixedReality.Toolkit.Internal.Definitions.InputSystem;
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using Microsoft.MixedReality.Toolkit.Internal.EventDatum.Input;
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using Microsoft.MixedReality.Toolkit.Internal.Interfaces.InputSystem.Handlers;
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using Microsoft.MixedReality.Toolkit.Core.Definitions.InputSystem;
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using Microsoft.MixedReality.Toolkit.Core.EventDatum.Input;
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using Microsoft.MixedReality.Toolkit.Core.Interfaces.InputSystem.Handlers;
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit.SDK.Input.Handlers

Assets/MixedRealityToolkit-SDK/Features/Input/Handlers/SpeechInputHandler.cs

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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using Microsoft.MixedReality.Toolkit.Internal.Definitions.InputSystem;
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using Microsoft.MixedReality.Toolkit.Internal.EventDatum.Input;
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using Microsoft.MixedReality.Toolkit.Internal.Interfaces.InputSystem.Handlers;
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using Microsoft.MixedReality.Toolkit.Core.Definitions.InputSystem;
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using Microsoft.MixedReality.Toolkit.Core.EventDatum.Input;
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using Microsoft.MixedReality.Toolkit.Core.Interfaces.InputSystem.Handlers;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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namespace Microsoft.MixedReality.Toolkit.SDK.Input.Handlers
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{
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/// <summary>
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/// This component handles the speech input events raised form the <see cref="Internal.Interfaces.InputSystem.IMixedRealityInputSystem"/>.
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/// This component handles the speech input events raised form the <see cref="Core.Interfaces.InputSystem.IMixedRealityInputSystem"/>.
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/// </summary>
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[DisallowMultipleComponent]
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public class SpeechInputHandler : BaseInputHandler, IMixedRealitySpeechHandler

Assets/MixedRealityToolkit-SDK/Features/Input/Handlers/TeleportHotSpot.cs

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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using Microsoft.MixedReality.Toolkit.Internal.EventDatum.Input;
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using Microsoft.MixedReality.Toolkit.Internal.Interfaces.TeleportSystem;
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using Microsoft.MixedReality.Toolkit.Internal.Managers;
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using Microsoft.MixedReality.Toolkit.Core.EventDatum.Input;
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using Microsoft.MixedReality.Toolkit.Core.Interfaces.TeleportSystem;
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using Microsoft.MixedReality.Toolkit.Core.Managers;
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using Microsoft.MixedReality.Toolkit.SDK.UX.Pointers;
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using UnityEngine;
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