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No longer build appx with WSAPlayer by default
Also removed build platform defaulting to x86 for uwp builds.
1 parent 39daa05 commit b9fa122

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2 files changed

+1
-2
lines changed

2 files changed

+1
-2
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Assets/MixedRealityToolkit/Utilities/BuildAndDeploy/UnityPlayerBuildTools.cs

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@@ -163,7 +163,7 @@ public static async void StartCommandLineBuild()
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switch (EditorUserBuildSettings.activeBuildTarget)
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{
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case BuildTarget.WSAPlayer:
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success = await UwpPlayerBuildTools.BuildPlayer(new UwpBuildInfo(true) { BuildAppx = true });
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success = await UwpPlayerBuildTools.BuildPlayer(new UwpBuildInfo(true));
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break;
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default:
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var buildInfo = new BuildInfo(true) as IBuildInfo;

Assets/MixedRealityToolkit/Utilities/BuildAndDeploy/UwpBuildInfo.cs

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@@ -9,7 +9,6 @@ public class UwpBuildInfo : BuildInfo
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{
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public UwpBuildInfo(bool isCommandLine = false) : base(isCommandLine)
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{
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BuildPlatform = "x86";
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}
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/// <inheritdoc />

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