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David Kline (ANALOG)
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dictionary -> idictionary
1 parent 00df13a commit bb2564a

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+6
-14
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3 files changed

+6
-14
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Assets/MixedRealityToolkit-SDK/Features/SpatialAwareness/System/MixedRealitySpatialAwarenessSystem.cs

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@@ -500,7 +500,7 @@ public int MeshTrianglesPerCubicMeter
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public Material MeshOcclusionMaterial { get; set; } = null;
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/// <inheritdoc />
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public Dictionary<int, GameObject> MeshObjects
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public IDictionary<int, GameObject> MeshObjects
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{
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get
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{
@@ -551,7 +551,7 @@ public Dictionary<int, GameObject> MeshObjects
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public Material PlatformSurfaceMaterial { get; set; } = null;
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/// <inheritdoc />
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public Dictionary<int, GameObject> SurfaceObjects
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public IDictionary<int, GameObject> SurfaceObjects
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{
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get
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{

Assets/MixedRealityToolkit/_Core/Interfaces/SpatialAwareness/IMixedRealitySpatialAwarenessSystem.cs

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@@ -107,7 +107,7 @@ public interface IMixedRealitySpatialAwarenessSystem : IMixedRealityEventSystem,
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/// <summary>
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/// Gets the collection of <see cref="GameObject"/>s being managed by the spatial awareness mesh subsystem.
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/// </summary>
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Dictionary<int, GameObject> MeshObjects { get; }
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IDictionary<int, GameObject> MeshObjects { get; }
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#endregion Mesh Handling
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@@ -188,7 +188,7 @@ public interface IMixedRealitySpatialAwarenessSystem : IMixedRealityEventSystem,
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/// <summary>
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/// Gets the collection of <see cref="GameObject"/>s being managed by the spatial awareness surface finding subsystem.
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/// </summary>
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Dictionary<int, GameObject> SurfaceObjects { get; }
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IDictionary<int, GameObject> SurfaceObjects { get; }
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#endregion Surface Finding Handling
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}

Documentation/Architecture/SpatialAwareness/IMixedRealitySpatialAwarenessSystem.md

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@@ -140,11 +140,7 @@ Gets or sets the material to be used when displaying spatial meshes.
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Gets or sets the material to be used when spatial meshes should occlude other object.
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### Dictionary<uint, [IMixedRealitySpatialAwarenessMeshDescription](./IMixedRealitySpatialAwarenessMeshDescription.md)> GetMeshes()
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Returns the collection of Meshes being managed by the spatial awareness mesh subsystem.
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### Dictionary<uint, GameObject> GetMeshes()
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### IDictionary<uint, GameObject> GetMeshes()
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Returns the collection of GameObjects being managed by the spatial awareness mesh subsystem.
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@@ -250,11 +246,7 @@ Gets or sets a value indicating if the surface subsystem is to automatically dis
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Gets or sets the material to be used when displaying planar surface(s) identified as a raised horizontal platform.
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### [IMixedRealitySpatialAwarenessPlanarSurfaceDescription](./IMixedRealitySpatialAwarenessPlanarSurfaceDescription.md)[] GetSurfaces()
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Returns the collection of surface descriptions being tracked by the surface finding subsystem.
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### GameObject[] GetSurfaceObjects()
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### IDictionary<int, GameObject> GetSurfaceObjects()
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Returns the collection of GameObjects managed by the surface finding subsystem.
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