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This is effectively part of the existing HoloToolkit, but this is the repository that will contain all Unity specific components.
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The HoloToolkit is a collection of scripts and components intended to accelerate development of holographic applications targeting Windows Holographic.
**Branch: HoloToolkit-Unity RS2 with Windows Mixed Reality support for immersive headsets.**
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**Branch: HoloToolkit-Unity Creators Update with Windows Mixed Reality support for immersive headsets.**
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## Prerequisites:
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1.[Development PC specs](https://developer.microsoft.com/en-us/windows/mixed-reality/install_the_tools#developing_for_immersive_headsets)Developing for immersive headsets.
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1.See [Development PC specs](https://developer.microsoft.com/en-us/windows/mixed-reality/install_the_tools#developing_for_immersive_headsets)for tips on developing for immersive headsets.
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2.[Holograms 100](https://developer.microsoft.com/en-us/windows/mixed-reality/holograms_100) has been updated with how to setup Windows Mixed Reality in your app.
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3.[How to navigate the Windows Mixed Reality home](https://developer.microsoft.com/en-us/windows/mixed-reality/navigating_the_windows_mixed_reality_home).
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4. Development PC needs to be on RS2 SDK and builds as below:
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4.1. Launch Settings > Updates and Security > Windows Insider Program > Get Insider Preview builds
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4.2. Release = rs2_release
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5. Early access private build of Unity 5.6.0b11 with RS2 API support. This build of Unity is currently invite only.
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5.1. Please read more about [Immersive headset details](https://developer.microsoft.com/en-us/windows/mixed-reality/immersive_headset_details).
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4. Development PC needs to be on Creators Update SDK and builds as below. Either:
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1. Launch Settings > Updates and Security > Windows Insider Program > Get Insider Preview builds
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2.Update to the publicly released Creators Update, build 15063.
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5. Early access private build of Unity 5.6.1f1-MRTP8 with Creators Update API support. This build of Unity is currently invite only.
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1. Please read more about [Immersive headset details](https://developer.microsoft.com/en-us/windows/mixed-reality/immersive_headset_details).
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6.[Visual Studio 2017](https://www.visualstudio.com/downloads/).
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## Please note:
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1. We will not merge this branch into master until we have a publicly available Unity that supports it and a HoloLens build that works with these new APIs.
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2. You can use this branch with RS2 builds on your PC and deploy it to RS1 HoloLens flight.
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3.RS2 flights don't ship on HoloLens.
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2. You can use this branch with Windows Creators Update builds on your PC and deploy it to Windows Anniversary Update HoloLens flight.
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3.Windows Creators Update flights don’t ship on HoloLens.
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## What's new?
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**GamepadInput** supports the Xbox controller and maps it to the input manager events.
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Press the Y button to teleport in your world.
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Press the B button to return back to your original location.
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**Playspace** folder has the scripts that support the StageRoot component that helps define the 0,0,0 for your immersive applications.
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Prefabs help to draw the floor for immersive headsets and also renders the playspace bounds if you wish to display those in your application.
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**Stage** folder has the scripts that support the StageRoot component that helps define the 0,0,0 for your immersive applications.
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Prefabs help to draw the floor for immersive headsets and also renders the stage bounds if you wish to display those in your application.
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**External\How To** docs folder is meant to help everyone with migrating forward or any simple doubts they might have about the process.
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Please feel free to grow all these sections. We can't wait to see your additions!
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