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# Process
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1.[Make a proposal](https://github.com/Microsoft/HoloToolkit-Unity/issues) (either new, or for one of the elements in our backlog)
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1.[Make a proposal](https://github.com/Microsoft/HoloToolkit-Unity/issues) (either new or for one of the elements in our backlog)
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2. Identify the appropriate development branch
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3. Implement the proposal and its tests.
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4. Ensure that your implementation meets the [coding guidelines](CodingGuidelines.md).
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Note: If you wish to work on something that already exists on our backlog, you can use that work item as your proposal.
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# Identifing the development branch
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# Identifying the development branch
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The master branch does not accept direct pull requests. Each change must be submitted through an appropriate developement branch. Each upcoming MRTK release has its own development branch (ex: may18_dev).
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The master branch does not accept direct pull requests. Each change must be submitted through an appropriate development branch. Each upcoming MRTK release has its own development branch (ex: may18_dev).
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To identify the appropriate development branch:
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5. Make sure that all the tests continue to pass.
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6. Ensure the code is [WACK compliant](https://developer.microsoft.com/en-us/windows/develop/app-certification-kit). To do this, generate a Visual Studio solution, right click on project; Store -> Create App Packages. Follow the prompts and run WACK tests. Make sure they all succeed.
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7. Ensure you update the [README](https://github.com/Microsoft/HoloToolkit-Unity/blob/master/README.md) with additional documentation as needed.
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8. Also update the [HoloToolkit-Unity wiki](https://github.com/Microsoft/HoloToolkit-Unity/wiki) if you think it will be useful for other developers.
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8. Also, update the [HoloToolkit-Unity wiki](https://github.com/Microsoft/HoloToolkit-Unity/wiki) if you think it will be useful for other developers.
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