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Copy file name to clipboardExpand all lines: Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/Demo_ScrollPanZoom/Scripts/BaseClasses/PanZoomBase.cs
+16-16Lines changed: 16 additions & 16 deletions
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@@ -49,24 +49,24 @@ public abstract class PanZoomBase : MonoBehaviour,
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/// <summary>
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/// Zoom acceleration defining the steepness of logistic speed function mapping.
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/// </summary>
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internalfloatzoomAcceleration=10f;
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internalfloatZoomAcceleration=10f;
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/// <summary>
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/// Maximum zoom speed.
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/// </summary>
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[Tooltip("Maximum speed when zooming.")]
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internalfloatzoomSpeedMax=0.02f;
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internalfloatZoomSpeedMax=0.02f;
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/// <summary>
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/// Minimum scale of the texture for zoom in - e.g., 0.5f (half the original size).
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/// </summary>
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internalfloatzoomMinScale=0.1f;
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internalfloatZoomMinScale=0.1f;
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/// <summary>
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/// Maximum scale of the texture for zoom out - e.g., 1f (the original size) or 2.0f
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/// (double the original size).
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/// </summary>
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internalfloatzoomMaxScale=1.0f;
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internalfloatZoomMaxScale=1.0f;
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/// <summary>
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/// Size of the GameObject's collider when being looked at.
@@ -116,7 +116,7 @@ public abstract class PanZoomBase : MonoBehaviour,
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