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Removed unnecessary definition of EditorHandsInput.Start().
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Assets/HoloToolkit/Input/Scripts/InputSources/EditorHandsInput.cs

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@@ -179,11 +179,6 @@ private void Awake()
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}
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}
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private void Start()
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{
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inputManager = InputManager.Instance;
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}
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#if UNITY_EDITOR
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private void Update()
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{

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