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removed a bunch of unused namespaces
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17 files changed

+9
-22
lines changed

17 files changed

+9
-22
lines changed

Assets/MixedRealityToolkit-Examples/Demos/Boundary/Scripts/BoundaryVisualizationDemo.cs

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using Microsoft.MixedReality.Toolkit.Core.EventDatum.Boundary;
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using Microsoft.MixedReality.Toolkit.Core.Interfaces.BoundarySystem;
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using Microsoft.MixedReality.Toolkit.Core.Services;
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using Microsoft.MixedReality.Toolkit.Core.Utilities;
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using System.Collections.Generic;
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using Microsoft.MixedReality.Toolkit.Core.Utilities.Async;
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using UnityEngine;

Assets/MixedRealityToolkit-SDK/Features/Audio/Influencers/AudioLoFiSourceQualityType.cs

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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using System.Collections.Generic;
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit.SDK.Audio.Influencers
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{
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/// <summary>

Assets/MixedRealityToolkit-SDK/Features/Diagnostics/CpuUseTracker.cs

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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using System;
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using System.Linq;
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#if !WINDOWS_UWP || ENABLE_IL2CPP
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using System.Diagnostics;
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using System.Linq;
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#endif
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namespace Microsoft.MixedReality.Toolkit.SDK.DiagnosticsSystem
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{
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public double GetReadingInMs()
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{
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#if WINDOWS_UWP && !ENABLE_IL2CPP
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// UWP doesn't support process with dotnet runtime, so we can't get CPU readings with the current pattern.
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// UWP doesn't support process with .NET runtime, so we can't get CPU readings with the current pattern.
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return -1;
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#else
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if (!processorTime.HasValue)

Assets/MixedRealityToolkit-SDK/Features/Diagnostics/MemoryUseTracker.cs

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using System;
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using System.Linq;
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using System.Diagnostics;
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namespace Microsoft.MixedReality.Toolkit.SDK.DiagnosticsSystem
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{

Assets/MixedRealityToolkit-SDK/Features/Diagnostics/MixedRealityDiagnosticsManager.cs

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using Microsoft.MixedReality.Toolkit.Core.Definitions.Diagnostics;
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using Microsoft.MixedReality.Toolkit.Core.EventDatum.Diagnostics;
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using Microsoft.MixedReality.Toolkit.Core.Interfaces.Diagnostics;
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using Microsoft.MixedReality.Toolkit.Core.Services;
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using Microsoft.MixedReality.Toolkit.Core.Utilities;
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using UnityEngine;
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using UnityEngine.EventSystems;
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Assets/MixedRealityToolkit-SDK/Inspectors/Utilities/Solvers/SolverHandlerInspector.cs

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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using Microsoft.MixedReality.Toolkit.Core.Definitions.Utilities;
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using Microsoft.MixedReality.Toolkit.SDK.Utilities.Solvers;
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using UnityEditor;
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using UnityEngine;

Assets/MixedRealityToolkit-Tests/MixedRealityToolkitTests.cs

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using Microsoft.MixedReality.Toolkit.SDK.Input;
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using NUnit.Framework;
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using System;
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using System.Linq;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.TestTools;

Assets/MixedRealityToolkit/_Core/Devices/BaseController.cs

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using Microsoft.MixedReality.Toolkit.Core.Interfaces.Devices;
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using Microsoft.MixedReality.Toolkit.Core.Interfaces.InputSystem;
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using Microsoft.MixedReality.Toolkit.Core.Services;
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using Microsoft.MixedReality.Toolkit.Core.Utilities;
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using System;
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using UnityEngine;
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Assets/MixedRealityToolkit/_Core/Devices/BaseDeviceManager.cs

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using Microsoft.MixedReality.Toolkit.Core.Interfaces.Devices;
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using Microsoft.MixedReality.Toolkit.Core.Interfaces.InputSystem;
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using Microsoft.MixedReality.Toolkit.Core.Services;
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using Microsoft.MixedReality.Toolkit.Core.Utilities;
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using System.Collections.Generic;
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using UnityEngine;
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Assets/MixedRealityToolkit/_Core/Devices/MixedReality/WindowsMixedRealityController.cs

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using Microsoft.MixedReality.Toolkit.Core.Interfaces.InputSystem;
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using Microsoft.MixedReality.Toolkit.Core.Services;
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#if UNITY_WSA
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using Microsoft.MixedReality.Toolkit.Core.Utilities;
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using UnityEngine;
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using UnityEngine.XR.WSA.Input;
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#endif

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