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Raise Source Pose Changed on Interaction Update
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Assets/MRTK/Providers/LeapMotion/LeapMotionArticulatedHand.cs

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@@ -247,6 +247,8 @@ protected void UpdateInteractions()
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pointerPose.Position = ray.origin;
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pointerPose.Rotation = Quaternion.LookRotation(ray.direction);
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}
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CoreServices.InputSystem?.RaiseSourcePoseChanged(InputSource, this, gripPose);
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for (int i = 0; i < Interactions?.Length; i++)
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{

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