@@ -48,7 +48,7 @@ public partial class GestureManager : Singleton<GestureManager>
4848 /// If its null, then the gazed at object will be selected.
4949 /// </summary>
5050 public GameObject OverrideFocusedObject { get ; set ; }
51-
51+
5252 /// <summary>
5353 /// Gets the currently focused object, or null if none.
5454 /// </summary>
@@ -116,9 +116,7 @@ void Start()
116116 gestureRecognizer . StartCapturingGestures ( ) ;
117117 manipulationRecognizer . StartCapturingGestures ( ) ;
118118 }
119-
120-
121-
119+
122120 private void InteractionManager_SourcePressed ( InteractionSourceState state )
123121 {
124122 if ( ! HandPressed )
@@ -156,7 +154,7 @@ private void OnTap()
156154 {
157155 if ( FocusedObject != null )
158156 {
159- FocusedObject . SendMessage ( "OnSelect" ) ;
157+ FocusedObject . SendMessage ( "OnSelect" , SendMessageOptions . DontRequireReceiver ) ;
160158 }
161159 }
162160
@@ -204,27 +202,28 @@ private void OnManipulation(bool inProgress, Vector3 offset)
204202
205203 void LateUpdate ( )
206204 {
207- GameObject oldFocusedObject = FocusedObject ;
205+ GameObject newFocusedObject ;
208206
209207 if ( GazeManager . Instance . Hit &&
210208 OverrideFocusedObject == null &&
211209 GazeManager . Instance . HitInfo . collider != null )
212210 {
213211 // If gaze hits a hologram, set the focused object to that game object.
214212 // Also if the caller has not decided to override the focused object.
215- FocusedObject = GazeManager . Instance . HitInfo . collider . gameObject ;
213+ newFocusedObject = GazeManager . Instance . HitInfo . collider . gameObject ;
216214 }
217215 else
218216 {
219217 // If our gaze doesn't hit a hologram, set the focused object to null or override focused object.
220- FocusedObject = OverrideFocusedObject ;
218+ newFocusedObject = OverrideFocusedObject ;
221219 }
222220
223- if ( FocusedObject != oldFocusedObject )
221+ if ( FocusedObject != newFocusedObject )
224222 {
225223 // If the currently focused object doesn't match the old focused object, cancel the current gesture.
226224 // Start looking for new gestures. This is to prevent applying gestures from one hologram to another.
227225 gestureRecognizer . CancelGestures ( ) ;
226+ FocusedObject = newFocusedObject ;
228227 gestureRecognizer . StartCapturingGestures ( ) ;
229228 }
230229
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