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first batch of files for fixing the unity crefs (converting them to hrefs)
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-97
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40 files changed

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-97
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Assets/MixedRealityToolkit.Providers/WindowsMixedReality/WindowsMixedRealitySpatialMeshObserver.cs

Lines changed: 1 addition & 1 deletion
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@@ -124,7 +124,7 @@ public override void Destroy()
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private GameObject observedObjectParent = null;
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/// <summary>
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/// The <see cref="UnityEngine.GameObject"/> to which observed objects are parented.
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/// The <see href="https://docs.unity3d.com/ScriptReference/GameObject.html">GameObject</see> to which observed objects are parented.
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/// </summary>
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private GameObject ObservedObjectParent => observedObjectParent != null ? observedObjectParent : (observedObjectParent = SpatialAwarenessSystem?.CreateSpatialAwarenessObjectParent("WindowsMixedRealitySpatialMeshObserver"));
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Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/BaseFocusHandler.cs

Lines changed: 3 additions & 3 deletions
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@@ -10,7 +10,7 @@
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namespace Microsoft.MixedReality.Toolkit.SDK.Input.Handlers
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{
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/// <summary>
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/// Base Component for handling Focus on <see cref="UnityEngine.GameObject"/>s.
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/// Base Component for handling Focus on <see href="https://docs.unity3d.com/ScriptReference/GameObject.html">GameObject</see>s.
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/// </summary>
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[RequireComponent(typeof(Collider))]
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public abstract class BaseFocusHandler : MonoBehaviour, IMixedRealityFocusHandler
@@ -20,7 +20,7 @@ public abstract class BaseFocusHandler : MonoBehaviour, IMixedRealityFocusHandle
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private bool focusEnabled = true;
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/// <summary>
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/// Is focus enabled for this <see cref="UnityEngine.Component"/>?
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/// Is focus enabled for this <see href="https://docs.unity3d.com/ScriptReference/Component.html">Component</see>?
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/// </summary>
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public virtual bool FocusEnabled
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{
@@ -34,7 +34,7 @@ public virtual bool FocusEnabled
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public virtual bool HasFocus => FocusEnabled && Focusers.Count > 0;
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/// <summary>
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/// The list of <see cref="Microsoft.MixedReality.Toolkit.Core.Interfaces.InputSystem.IMixedRealityPointer"/>s that are currently focused on this <see cref="UnityEngine.GameObject"/>
37+
/// The list of <see cref="Microsoft.MixedReality.Toolkit.Core.Interfaces.InputSystem.IMixedRealityPointer"/>s that are currently focused on this <see href="https://docs.unity3d.com/ScriptReference/GameObject.html">GameObject</see>
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/// </summary>
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public List<IMixedRealityPointer> Focusers { get; } = new List<IMixedRealityPointer>(0);
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Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/DragAndDropHandler.cs

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@@ -14,7 +14,7 @@
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namespace Microsoft.MixedReality.Toolkit.SDK.Input.Handlers
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{
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/// <summary>
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/// Component that allows dragging a <see cref="UnityEngine.GameObject"/>.
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/// Component that allows dragging a <see href="https://docs.unity3d.com/ScriptReference/GameObject.html">GameObject</see>.
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/// Dragging is done by calculating the angular delta and z-delta between the current and previous hand positions,
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/// and then repositioning the object based on that.
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/// </summary>

Assets/MixedRealityToolkit.SDK/Features/Input/Handlers/TeleportHotSpot.cs

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@@ -11,7 +11,7 @@ namespace Microsoft.MixedReality.Toolkit.SDK.Input.Handlers
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{
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/// <summary>
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/// SDK component handling teleportation to a specific position &amp; orientation when a user focuses
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/// this <see cref="UnityEngine.GameObject"/> and triggers the teleport action.
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/// this <see href="https://docs.unity3d.com/ScriptReference/GameObject.html">GameObject</see> and triggers the teleport action.
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/// </summary>
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public class TeleportHotSpot : BaseFocusHandler, IMixedRealityTeleportHotSpot
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{

Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Cursors/CursorModifier.cs

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Original file line numberDiff line numberDiff line change
@@ -12,7 +12,7 @@
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namespace Microsoft.MixedReality.Toolkit.SDK.UX.Cursors
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{
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/// <summary>
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/// Component that can be added to any <see cref="UnityEngine.GameObject"/> with a <see cref="UnityEngine.Collider"/> to Modifies either the <see cref="Microsoft.MixedReality.Toolkit.Core.Interfaces.InputSystem.IMixedRealityCursor"/> reacts when focused by a <see cref="Microsoft.MixedReality.Toolkit.Core.Interfaces.InputSystem.IMixedRealityPointer"/>.
15+
/// Component that can be added to any <see href="https://docs.unity3d.com/ScriptReference/GameObject.html">GameObject</see> with a <see cref="UnityEngine.Collider"/> to Modifies either the <see cref="Microsoft.MixedReality.Toolkit.Core.Interfaces.InputSystem.IMixedRealityCursor"/> reacts when focused by a <see cref="Microsoft.MixedReality.Toolkit.Core.Interfaces.InputSystem.IMixedRealityPointer"/>.
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/// </summary>
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public class CursorModifier : MonoBehaviour, ICursorModifier
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{

Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Pointers/BaseControllerPointer.cs

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Original file line numberDiff line numberDiff line change
@@ -77,7 +77,7 @@ public abstract class BaseControllerPointer : ControllerPoseSynchronizer, IMixed
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/// <summary>
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/// Set a new cursor for this <see cref="Microsoft.MixedReality.Toolkit.Core.Interfaces.InputSystem.IMixedRealityPointer"/>
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/// </summary>
80-
/// <remarks>This <see cref="UnityEngine.GameObject"/> must have a <see cref="Microsoft.MixedReality.Toolkit.Core.Interfaces.InputSystem.IMixedRealityCursor"/> attached to it.</remarks>
80+
/// <remarks>This <see href="https://docs.unity3d.com/ScriptReference/GameObject.html">GameObject</see> must have a <see cref="Microsoft.MixedReality.Toolkit.Core.Interfaces.InputSystem.IMixedRealityCursor"/> attached to it.</remarks>
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/// <param name="newCursor">The new cursor</param>
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public virtual void SetCursor(GameObject newCursor = null)
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{

Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Utilities/InteractableHighlight.cs

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Original file line numberDiff line numberDiff line change
@@ -10,8 +10,8 @@
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namespace Microsoft.MixedReality.Toolkit.SDK.UX.Utilities
1111
{
1212
/// <summary>
13-
/// Adds or removes materials to target renderer for highlighting Focused <see cref="UnityEngine.GameObject"/>s.
14-
/// <remarks>Useful with focusable <see cref="UnityEngine.GameObject"/>s</remarks>
13+
/// Adds or removes materials to target renderer for highlighting Focused <see href="https://docs.unity3d.com/ScriptReference/GameObject.html">GameObject</see>s.
14+
/// <remarks>Useful with focusable <see href="https://docs.unity3d.com/ScriptReference/GameObject.html">GameObject</see>s</remarks>
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/// </summary>
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public class InteractableHighlight : BaseFocusHandler
1717
{

Assets/MixedRealityToolkit.SDK/Features/Utilities/Solvers/Solver.cs

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Original file line numberDiff line numberDiff line change
@@ -44,7 +44,7 @@ public abstract class Solver : MonoBehaviour
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private float currentLifetime;
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/// <summary>
47-
/// The handler reference for this solver that's attached to this <see cref="UnityEngine.GameObject"/>
47+
/// The handler reference for this solver that's attached to this <see href="https://docs.unity3d.com/ScriptReference/GameObject.html">GameObject</see>
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/// </summary>
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[SerializeField]
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[HideInInspector]

Assets/MixedRealityToolkit.SDK/Features/Utilities/Solvers/SolverHandler.cs

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Original file line numberDiff line numberDiff line change
@@ -9,7 +9,7 @@
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namespace Microsoft.MixedReality.Toolkit.SDK.Utilities.Solvers
1010
{
1111
/// <summary>
12-
/// This class handles the solver components that are attached to this <see cref="UnityEngine.GameObject"/>
12+
/// This class handles the solver components that are attached to this <see href="https://docs.unity3d.com/ScriptReference/GameObject.html">GameObject</see>
1313
/// </summary>
1414
public class SolverHandler : ControllerFinder
1515
{

Assets/MixedRealityToolkit.Services/BoundarySystem/MixedRealityBoundarySystem.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -201,7 +201,7 @@ public override void HandleEvent<T>(BaseEventData eventData, ExecuteEvents.Event
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}
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203203
/// <summary>
204-
/// Registers the <see cref="UnityEngine.GameObject"/> to listen for boundary events.
204+
/// Registers the <see href="https://docs.unity3d.com/ScriptReference/GameObject.html">GameObject</see> to listen for boundary events.
205205
/// </summary>
206206
/// <param name="listener"></param>
207207
public override void Register(GameObject listener)
@@ -210,7 +210,7 @@ public override void Register(GameObject listener)
210210
}
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212212
/// <summary>
213-
/// UnRegisters the <see cref="UnityEngine.GameObject"/> to listen for boundary events.
213+
/// UnRegisters the <see href="https://docs.unity3d.com/ScriptReference/GameObject.html">GameObject</see> to listen for boundary events.
214214
/// /// </summary>
215215
/// <param name="listener"></param>
216216
public override void Unregister(GameObject listener)
@@ -261,7 +261,7 @@ public int GetHashCode(object obj)
261261
private GameObject boundaryVisualizationParent;
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263263
/// <summary>
264-
/// Parent <see cref="UnityEngine.GameObject"/> which will encapsulate all of the teleportable boundary visualizations.
264+
/// Parent <see href="https://docs.unity3d.com/ScriptReference/GameObject.html">GameObject</see> which will encapsulate all of the teleportable boundary visualizations.
265265
/// </summary>
266266
private GameObject BoundaryVisualizationParent
267267
{

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