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Update ScriptingUtilities.cs
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Assets/MixedRealityToolkit/Utilities/ScriptingUtilities.cs

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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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using System.IO;
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using System;
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using System.Runtime.CompilerServices;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit.Utilities.Editor
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{
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/// <summary>
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/// A set of utilities to configure script compilation.
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/// A set of utilities to configure script compilation.
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/// </summary>
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[Obsolete("The ScriptingUtilities class is obsolete and will be removed from a future version of MRTK. Please use the ScriptUtilities class.")]
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public static class ScriptingUtilities
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/// </summary>
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/// <param name="fileName">The name of an optional file locate before appending.</param>
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/// <returns>
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/// <param name="targetGroup">The build target group for which the sybmols are to be defined.</param>
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/// <param name="targetGroup">The build target group for which the symbols are to be defined.</param>
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/// <param name="symbols">Array of symbols to define.</param>
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/// <remarks>
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/// To always append the symbols, pass null (or the empty string) for the fileName parameter.
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/// </remarks>
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[Obsolete("ScriptingUtilties.AppendScriptingDefinitions is obsolete and will be removed from a future version of MRTK. Please use FileUtilities.FindFilesInAssets and ScriptUtilties.AppendScriptingDefinitions.")]
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public static void AppendScriptingDefinitions(
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string fileName,
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BuildTargetGroup targetGroup,
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string fileName,
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BuildTargetGroup targetGroup,
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string[] symbols)
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{
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// Note: Typically, obsolete methods are re-implemented using the replacement versions.
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}
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}
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}
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#endif // UNITY_EDITOR
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#endif // UNITY_EDITOR

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