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Andrei Borodin
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Updating namespace
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Assets/MixedRealityToolkit.SDK/Features/Utilities/Solvers/AttachToController.cs

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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using Microsoft.MixedReality.Toolkit.Utilities;
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using Microsoft.MixedReality.Toolkit.Utilities.Solvers;
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit.UI.Utilities.Solvers
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namespace Microsoft.MixedReality.Toolkit.Utilities.Solvers
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{
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/// <summary>
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/// Waits for a controller to be instantiated, then attaches itself to a specified element

Assets/MixedRealityToolkit.SDK/Inspectors/Utilities/Solvers/AttachToControllerInspector.cs

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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using Microsoft.MixedReality.Toolkit.UI.Utilities.Solvers;
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using Microsoft.MixedReality.Toolkit.Utilities.Editor.Solvers;
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using Microsoft.MixedReality.Toolkit.Utilities.Solvers;
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using UnityEditor;
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit.UI.Editor.Solvers
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namespace Microsoft.MixedReality.Toolkit.Utilities.Editor.Solvers
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{
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[CustomEditor(typeof(AttachToController))]
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public class AttachToControllerInspector : ControllerFinderInspector

Documentation/README_Tooltip.md

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## Motion controller Tooltips
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The scene also includes two tooltip groups on the bottom. These ToolTips are layed out to match position of the buttons on the motion controllers. When motion controllers are detected, these ToolTips will be attached automatically to the controllers, using [`AttachToController`](xref:Microsoft.MixedReality.Toolkit.UI.Utilities.Solvers.AttachToController) script.
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The scene also includes two tooltip groups on the bottom. These ToolTips are layed out to match position of the buttons on the motion controllers. When motion controllers are detected, these ToolTips will be attached automatically to the controllers, using [`AttachToController`](xref:Microsoft.MixedReality.Toolkit.Utilities.Solvers.AttachToController) script.
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