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7 | 7 | using System; |
8 | 8 | using UnityEngine; |
9 | 9 | using UnityEngine.XR; |
| 10 | +using Microsoft.MixedReality.Toolkit.Windows.Utilities; |
10 | 11 |
|
11 | 12 | #if (UNITY_WSA && DOTNETWINRT_PRESENT) || WINDOWS_UWP |
12 | 13 | using Microsoft.MixedReality.Toolkit.WindowsMixedReality; |
13 | 14 | #endif // (UNITY_WSA && DOTNETWINRT_PRESENT) || WINDOWS_UWP |
14 | 15 |
|
| 16 | +#if WINDOWS_UWP |
| 17 | +using WindowsInputSpatial = Windows.UI.Input.Spatial; |
| 18 | +#endif // WINDOWS_UWP |
| 19 | + |
15 | 20 | namespace Microsoft.MixedReality.Toolkit.XRSDK.WindowsMixedReality |
16 | 21 | { |
17 | 22 | /// <summary> |
@@ -49,6 +54,44 @@ public override void Enable() |
49 | 54 | } |
50 | 55 | #endif // (UNITY_WSA && DOTNETWINRT_PRESENT) || WINDOWS_UWP |
51 | 56 |
|
| 57 | + #region IMixedRealityCapabilityCheck Implementation |
| 58 | + |
| 59 | + /// <inheritdoc /> |
| 60 | + public override bool CheckCapability(MixedRealityCapability capability) |
| 61 | + { |
| 62 | + if (WindowsApiChecker.UniversalApiContractV8_IsAvailable) // Windows 10 1903 or later |
| 63 | + { |
| 64 | +#if WINDOWS_UWP |
| 65 | + switch (capability) |
| 66 | + { |
| 67 | + case MixedRealityCapability.ArticulatedHand: |
| 68 | + case MixedRealityCapability.GGVHand: |
| 69 | + return WindowsInputSpatial.SpatialInteractionManager.IsSourceKindSupported(WindowsInputSpatial.SpatialInteractionSourceKind.Hand); |
| 70 | + |
| 71 | + case MixedRealityCapability.MotionController: |
| 72 | + return WindowsInputSpatial.SpatialInteractionManager.IsSourceKindSupported(WindowsInputSpatial.SpatialInteractionSourceKind.Controller); |
| 73 | + } |
| 74 | +#endif // WINDOWS_UWP |
| 75 | + } |
| 76 | + else // Pre-Windows 10 1903. |
| 77 | + { |
| 78 | + if (XRSDKSubsystemHelpers.DisplaySubsystem != null && !XRSDKSubsystemHelpers.DisplaySubsystem.displayOpaque) |
| 79 | + { |
| 80 | + // HoloLens supports GGV hands |
| 81 | + return capability == MixedRealityCapability.GGVHand; |
| 82 | + } |
| 83 | + else |
| 84 | + { |
| 85 | + // Windows Mixed Reality Immersive devices support motion controllers |
| 86 | + return capability == MixedRealityCapability.MotionController; |
| 87 | + } |
| 88 | + } |
| 89 | + |
| 90 | + return false; |
| 91 | + } |
| 92 | + |
| 93 | + #endregion IMixedRealityCapabilityCheck Implementation |
| 94 | + |
52 | 95 | #region Controller Utilities |
53 | 96 |
|
54 | 97 | /// <inheritdoc /> |
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