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Copy file name to clipboardExpand all lines: Assets/MRTK/Examples/Demos/UX/Dialog/Scripts/DialogExampleController.cs
+4-4Lines changed: 4 additions & 4 deletions
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@@ -56,15 +56,15 @@ public GameObject DialogPrefabSmall
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/// </summary>
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publicvoidOpenConfirmationDialogLarge()
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{
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Dialog.Open(DialogPrefabLarge,DialogButtonType.OK,"Confirmation Dialog, Large, Far","This is an example of a large dialog with only one button, placed at near interaction range",false);
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Dialog.Open(DialogPrefabLarge,DialogButtonType.OK,"Confirmation Dialog, Large, Far","This is an example of a large dialog with only one button, placed at far interaction range",false);
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}
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/// <summary>
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/// Opens choice dialog example
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/// </summary>
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publicvoidOpenChoiceDialogLarge()
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{
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DialogmyDialog=Dialog.Open(DialogPrefabLarge,DialogButtonType.Yes|DialogButtonType.No,"Choice Dialog, Large, Near","This is an example of a large dialog with a choice message for the user, placed at far interaction range",true);
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DialogmyDialog=Dialog.Open(DialogPrefabLarge,DialogButtonType.Yes|DialogButtonType.No,"Choice Dialog, Large, Near","This is an example of a large dialog with a choice message for the user, placed at near interaction range",true);
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if(myDialog!=null)
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{
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myDialog.OnClosed+=OnClosedDialogEvent;
@@ -96,15 +96,15 @@ public void OpenChoiceDialogMedium()
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/// </summary>
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publicvoidOpenConfirmationDialogSmall()
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{
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Dialog.Open(DialogPrefabSmall,DialogButtonType.OK,"Confirmation Dialog, Small, Far","This is an example of a small dialog with only one button, placed at near interaction range",false);
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Dialog.Open(DialogPrefabSmall,DialogButtonType.OK,"Confirmation Dialog, Small, Far","This is an example of a small dialog with only one button, placed at far interaction range",false);
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}
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/// <summary>
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/// Opens choice dialog example
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/// </summary>
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publicvoidOpenChoiceDialogSmall()
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{
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DialogmyDialog=Dialog.Open(DialogPrefabSmall,DialogButtonType.Yes|DialogButtonType.No,"Choice Dialog, Small, Near","This is an example of a small dialog with a choice message for the user, placed at far interaction range",true);
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DialogmyDialog=Dialog.Open(DialogPrefabSmall,DialogButtonType.Yes|DialogButtonType.No,"Choice Dialog, Small, Near","This is an example of a small dialog with a choice message for the user, placed at near interaction range",true);
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