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AllBecomesGoodkeveleigh
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Typo fixes in tooltips (#9297)
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Assets/MRTK/Examples/Demos/UX/Dialog/Scripts/DialogExampleController.cs

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -56,15 +56,15 @@ public GameObject DialogPrefabSmall
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/// </summary>
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public void OpenConfirmationDialogLarge()
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{
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Dialog.Open(DialogPrefabLarge, DialogButtonType.OK, "Confirmation Dialog, Large, Far", "This is an example of a large dialog with only one button, placed at near interaction range", false);
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Dialog.Open(DialogPrefabLarge, DialogButtonType.OK, "Confirmation Dialog, Large, Far", "This is an example of a large dialog with only one button, placed at far interaction range", false);
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}
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/// <summary>
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/// Opens choice dialog example
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/// </summary>
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public void OpenChoiceDialogLarge()
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{
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Dialog myDialog = Dialog.Open(DialogPrefabLarge, DialogButtonType.Yes | DialogButtonType.No, "Choice Dialog, Large, Near", "This is an example of a large dialog with a choice message for the user, placed at far interaction range", true);
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Dialog myDialog = Dialog.Open(DialogPrefabLarge, DialogButtonType.Yes | DialogButtonType.No, "Choice Dialog, Large, Near", "This is an example of a large dialog with a choice message for the user, placed at near interaction range", true);
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if (myDialog != null)
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{
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myDialog.OnClosed += OnClosedDialogEvent;
@@ -96,15 +96,15 @@ public void OpenChoiceDialogMedium()
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/// </summary>
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public void OpenConfirmationDialogSmall()
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{
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Dialog.Open(DialogPrefabSmall, DialogButtonType.OK, "Confirmation Dialog, Small, Far", "This is an example of a small dialog with only one button, placed at near interaction range", false);
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Dialog.Open(DialogPrefabSmall, DialogButtonType.OK, "Confirmation Dialog, Small, Far", "This is an example of a small dialog with only one button, placed at far interaction range", false);
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}
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/// <summary>
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/// Opens choice dialog example
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/// </summary>
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public void OpenChoiceDialogSmall()
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{
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Dialog myDialog = Dialog.Open(DialogPrefabSmall, DialogButtonType.Yes | DialogButtonType.No, "Choice Dialog, Small, Near", "This is an example of a small dialog with a choice message for the user, placed at far interaction range", true);
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Dialog myDialog = Dialog.Open(DialogPrefabSmall, DialogButtonType.Yes | DialogButtonType.No, "Choice Dialog, Small, Near", "This is an example of a small dialog with a choice message for the user, placed at near interaction range", true);
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if (myDialog != null)
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{
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myDialog.OnClosed += OnClosedDialogEvent;

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