@@ -23,6 +23,24 @@ public partial class GazeManager : Singleton<GazeManager>
2323 [ Tooltip ( "Select the layers raycast should target." ) ]
2424 public LayerMask RaycastLayerMask = Physics . DefaultRaycastLayers ;
2525
26+ /// <summary>
27+ /// Checking enables SetFocusPointForFrame to set the stabilization plane.
28+ /// </summary>
29+ [ Tooltip ( "Checking enables SetFocusPointForFrame to set the stabilization plane." ) ]
30+ public bool SetStabilizationPlane = true ;
31+
32+ /// <summary>
33+ /// Lerp speed when moving focus point closer.
34+ /// </summary>
35+ [ Tooltip ( "Lerp speed when moving focus point closer." ) ]
36+ public float LerpStabilizationPlanePowerCloser = 4.0f ;
37+
38+ /// <summary>
39+ /// Lerp speed when moving focus point farther away.
40+ /// </summary>
41+ [ Tooltip ( "Lerp speed when moving focus point farther away." ) ]
42+ public float LerpStabilizationPlanePowerFarther = 7.0f ;
43+
2644 /// <summary>
2745 /// Physics.Raycast result is true if it hits a hologram.
2846 /// </summary>
@@ -48,28 +66,10 @@ public partial class GazeManager : Singleton<GazeManager>
4866 /// </summary>
4967 public GameObject FocusedObject { get ; private set ; }
5068
51- /// <summary>
52- /// Checking enables SetFocusPointForFrame to set the stabilization plane.
53- /// </summary>
54- [ Tooltip ( "Checking enables SetFocusPointForFrame to set the stabilization plane." ) ]
55- public bool SetStabilizationPlane = true ;
56-
57- /// <summary>
58- /// Lerp speed when moving focus point closer.
59- /// </summary>
60- [ Tooltip ( "Lerp speed when moving focus point closer." ) ]
61- public float LerpStabilizationPlanePowerCloser = 4.0f ;
62-
63- /// <summary>
64- /// Lerp speed when moving focus point farther away.
65- /// </summary>
66- [ Tooltip ( "Lerp speed when moving focus point farther away." ) ]
67- public float LerpStabilizationPlanePowerFarther = 7.0f ;
68-
6969 /// <summary>
7070 /// Helper class that stabilizes gaze using gravity wells
7171 /// </summary>
72- public GazeStabilizer GazeStabilization ;
72+ public GazeStabilizer GazeStabilization { get ; private set ; }
7373
7474 private Vector3 gazeOrigin ;
7575 private Vector3 gazeDirection ;
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