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Assets/MixedRealityToolkit.Extensions/HandPhysicsService/README.md

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The hand physics service enables rigid body collision events and interactions with articulated hands.
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## Getting started with hand physics extension service
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Add the hand physics service to the list of extension services and use the default profile.
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Once enabled, use any collider's IsTrigger property to receive collision events from all 10 digits (and palms if they're enabled).
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- Enabled the extension service
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- Assign an appropriate prefab to the finger/palm joint.
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## Recommendations
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While the service defaults to the "default" layer, it is recommended to use a separate layer for HandPhysics objects. Otherwise there may be unwanted collisions and/or inaccurate raycasts.
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While the service defaults to the "default" layer, it is recommended to use a separate layer for HandPhysics objects. Otherwise there may be unwanted collisions and/or inaccurate raycasts.

Documentation/GettingStartedWithTheMRTK.md

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How to move around in the scene:
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- Use **W/A/S/D** keys to move the camera forward/left/back/right.
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- Use **Q/E** to move the camera vertically.
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- Press and hold the **right mouse button** to rotate the camera.
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* Use **W/A/S/D** keys to move the camera forward/left/back/right.
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* Use **Q/E** to move the camera vertically.
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* Press and hold the **right mouse button** to rotate the camera.
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How to simulate hand input:
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- Press and hold the **spacebar** to enable the right hand.
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- While holding the space bar, move your mouse to move the hand.
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- Use the mouse **scroll wheel** to adjust the depth of the hand.
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- Click the **left mouse button** to simulate pinch gesture.
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- Use **T/Y** keys to make the hand persistent in the view.
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- Hold **CTRL** key and move the mouse to rotate the hand.
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* Press and hold the **spacebar** to enable the right hand.
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* While holding the space bar, move your mouse to move the hand.
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* Use the mouse **scroll wheel** to adjust the depth of the hand.
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* Click the **left mouse button** to simulate pinch gesture.
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* Use **T/Y** keys to make the hand persistent in the view.
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* Hold **CTRL** key and move the mouse to rotate the hand.
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Have fun exploring the scene! You can learn more about the UI controls [in the hand interaction examples guide](README_HandInteractionExamples.md). Also, read through [input simulation docs](InputSimulation/InputSimulationService.md) to learn more about in-editor hand input simulation in MRTK.
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