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Fix Camera position - issue #524
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Assets/HoloToolkit/Input/Scripts/Gaze/GazeManager.cs

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@@ -106,7 +106,10 @@ protected override void Awake()
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{
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RaycastLayerMasks = new LayerMask[] { Physics.DefaultRaycastLayers };
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}
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}
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private void Start()
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{
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if (GazeTransform == null)
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{
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if (Camera.main != null)

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