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Update layout again
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Assets/MixedRealityToolkit/Inspectors/Setup/MixedRealityProjectConfiguratorWindow.cs

Lines changed: 6 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -165,7 +165,7 @@ private void RenderConfigurations()
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#if UNITY_2019_3_OR_NEWER
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RenderToggle(MRConfig.VirtualRealitySupported, "Enable Legacy XR");
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#else
168-
RenderToggle(MRConfig.VirtualRealitySupported, "Enable VR Supported");
168+
RenderToggle(MRConfig.VirtualRealitySupported, "Enable VR Supported");
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#endif // UNITY_2019_3_OR_NEWER
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}
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#if UNITY_2019_3_OR_NEWER
@@ -178,19 +178,18 @@ private void RenderConfigurations()
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if (MixedRealityOptimizeUtils.IsBuildTargetUWP())
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{
181-
EditorGUILayout.LabelField("UWP Capabilities", EditorStyles.boldLabel);
181+
EditorGUILayout.LabelField("MSBuild for Unity Support", EditorStyles.boldLabel);
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EditorGUILayout.HelpBox("Enable this for additional HoloLens 2 features, like hand joint remoting and depth LSR mode.", MessageType.Info);
183+
RenderToggle(MRConfig.EnableMSBuildForUnity, "Enable MSBuild for Unity");
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EditorGUILayout.Space();
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186+
EditorGUILayout.LabelField("UWP Capabilities", EditorStyles.boldLabel);
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RenderToggle(MRConfig.MicrophoneCapability, "Enable Microphone Capability");
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RenderToggle(MRConfig.InternetClientCapability, "Enable Internet Client Capability");
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RenderToggle(MRConfig.SpatialPerceptionCapability, "Enable Spatial Perception Capability");
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#if UNITY_2019_3_OR_NEWER
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RenderToggle(MRConfig.EyeTrackingCapability, "Enable Eye Gaze Input Capability");
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#endif
189-
EditorGUILayout.Space();
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191-
EditorGUILayout.LabelField("MSBuild for Unity Support", EditorStyles.boldLabel);
192-
EditorGUILayout.HelpBox("Enable this for additional HoloLens 2 features, like hand joint remoting and depth LSR mode.", MessageType.Info);
193-
RenderToggle(MRConfig.EnableMSBuildForUnity, "Enable MSBuild for Unity");
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}
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else
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{

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