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Fix typo on README_MRTKStandardShader.html
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Documentation/README_MRTKStandardShader.md

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@@ -78,7 +78,7 @@ To improve parity with the Unity Standard shader per pixel metallic, smoothness,
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![channel map example](../Documentation/Images/MRTKStandardShader/MRTK_ChannelMap.gif)
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When you use channel packing, you only have to sample and load one texture into memory instead of four separate ones. When you write your texture maps in a program like Substance or Photoshop, you can pack hand pack them like so:
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When you use channel packing, you only have to sample and load one texture into memory instead of four separate ones. When you write your texture maps in a program like Substance or Photoshop, you can hand pack them like so:
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| Channel | Property |
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|---------|----------------------|

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