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Documentation/Tools/HolographicRemoting.md

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@@ -31,14 +31,20 @@ If HoloLens 2 hand joints and eye tracking aren't working over remoting, there a
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For the first point, the best way to check is to open Window -> Package Manager and make sure MSBuild for Unity shows up in the packages list. If it's there, you can assume this step succeeded. If it's not there, try running Mixed Reality Toolkit -> Utilities -> Configure Unity repeat the steps above for running the MRTK Configurator.
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![MSB4U Package Manager](../Images/Tools/Remoting/MSB4UPackageManager.png)
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#### DotNetWinRT NuGet package resolution
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For the second point, the best way to check is to search your Assets for DotNetWinRT.dll. If this doesn't exist, you'll want to navigate to MixedRealityToolkit.Providers / WindowsMixedReality / Shared / DotNetAdapter in your Project view and select DotNetAdapter.csproj. Assuming part 1 did succeed, you should see a custom inspector with Build, Rebuild, and Clean buttons. Try clicking Build or Rebuild, and then re-search for DotNetWinRT.dll. If that DLL now exists, this step succeeded.
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![DotNetAdapter Inspector](../Images/Tools/Remoting/DotNetAdapterInspector.png)
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#### `DOTNETWINRT_PRESENT` #define written into player settings
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For the third point, you'll want to navigate to your Unity Player Settings. From there, under the UWP tab, check under Other Settings for the Scripting Define Symbols. You'll want to make sure DOTNETWINRT_PRESENT is properly written in that list. If that's there, this step succeeded.
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![DotNetWinRT Present](../Images/Tools/Remoting/DotNetWinRTPresent.png)
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If you're through all three of those, hand joints over remoting should be working! If not, there might be something misconfigured in your profiles for general hand joints on-device. In that case, please [reach out on one of our help resources](../GettingStartedWithTheMRTK.md#getting-help).
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### Removing HoloLens 2-specific remoting support

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