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README.md

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@@ -51,7 +51,7 @@ MRTK-Unity is a Microsoft driven project that provides a set of components and f
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| [![App Bar](Documentation/Images/AppBar/MRTK_AppBar_Main.png)](Documentation/README_AppBar.md) [App Bar](Documentation/README_AppBar.md) | [![Pointers](Documentation/Images/Pointers/MRTK_Pointer_Main.png)](Documentation/Input/Pointers.md) [Pointers](Documentation/Input/Pointers.md) | [![Fingertip Visualization](Documentation/Images/Fingertip/MRTK_FingertipVisualization_Main.png)](Documentation/README_FingertipVisualization.md) [Fingertip Visualization](Documentation/README_FingertipVisualization.md) |
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| UI for Bounding Box's manual activation | Learn about various types of pointers | Visual affordance on the fingertip which improves the confidence for the direct interaction |
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| [![Hand Joint Chaser](Documentation/Images/HandJointChaser/MRTK_HandJointChaser_Main.jpg)](Documentation/README_HandJointChaser.md) [Hand Joint Chaser](Documentation/README_HandJointChaser.md) | [![Spatial Awareness](Documentation/Images/SpatialAwareness/MRTK_SpatialAwareness_Main.png)](Documentation/SpatialAwareness/SpatialAwarenessGettingStarted.md) [Spatial Awareness](Documentation/SpatialAwareness/SpatialAwarenessGettingStarted.md) | [![Voice Command](Documentation/Images/Input/MRTK_Input_Speech.png)](Documentation/Input/Speech.md) [Voice Command](Documentation/Input/Speech.md) |
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| Demonstrates how to use Solver to attach objects to the hand joints | Make your holographic objects interact with the physical environments | Visual affordance on the fingertip which improves the confidence for the direct interaction |
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| Demonstrates how to use Solver to attach objects to the hand joints | Make your holographic objects interact with the physical environments | Scripts and examples for integrating speech input |
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| [![Eye Tracking: Target Selection](Documentation/Images/EyeTracking/mrtk_et_targetselect.png)](Documentation/EyeTracking/EyeTracking_TargetSelection.md) [Eye Tracking: Target Selection](Documentation/EyeTracking/EyeTracking_TargetSelection.md) | [![Eye Tracking: Navigation](Documentation/Images/EyeTracking/mrtk_et_navigation.png)](Documentation/EyeTracking/EyeTracking_Navigation.md) [Eye Tracking: Navigation](Documentation/EyeTracking/EyeTracking_Navigation.md) | [![Eye Tracking: Heat Map](Documentation/Images/EyeTracking/mrtk_et_heatmaps.png)](Documentation/EyeTracking/EyeTracking_ExamplesOverview.md#visualization-of-visual-attention) [Eye Tracking: Heat Map](Documentation/EyeTracking/EyeTracking_ExamplesOverview.md#visualization-of-visual-attention) |
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| Combine eyes, voice and hand input to quickly and effortlessly select holograms across your scene | Learn how to auto scroll text or fluently zoom into focused content based on what you are looking at| Examples for logging, loading and visualizing what users have been looking at in your app |
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