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Add the NearInteractionGrabbable component to the Slate prefab
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Assets/MRTK/SDK/Features/UX/Prefabs/Slate/Slate.prefab

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@@ -1026,6 +1026,7 @@ GameObject:
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- component: {fileID: 1720691180653164336}
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- component: {fileID: 8573989461166582953}
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- component: {fileID: 8306022778500059610}
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- component: {fileID: 8892923248051100357}
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m_Layer: 0
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m_Name: Slate
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m_TagString: Untagged
@@ -1067,6 +1068,9 @@ MonoBehaviour:
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autoFollowAtDistance: 0
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autoFollowDistance: 2
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autoFollowTransformTarget: {fileID: 0}
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autoFollowTriggered:
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m_PersistentCalls:
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m_Calls: []
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--- !u!114 &7779420039263858274
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MonoBehaviour:
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m_ObjectHideFlags: 0
@@ -1259,6 +1263,20 @@ MonoBehaviour:
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scaleMinimum: 0.3
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scaleMaximum: 5
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relativeToInitialState: 1
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--- !u!114 &8892923248051100357
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7779420039263858270}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5afd5316c63705643b3daba5a6e923bd, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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ShowTetherWhenManipulating: 0
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IsBoundsHandles: 0
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--- !u!1 &8623592401023769555
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GameObject:
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m_ObjectHideFlags: 0

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