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Wrapper around world anchor store to streamline some of the persistence api busy work.
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Wrapper around world anchor store to streamline some of the persistence API busy work.
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#### HoverLight.cs
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Utility component to animate and visualize a hover light that can be used with the "MixedRealityToolkit/Standard" shader "_HoverLight" feature.
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5. Click 'Build' and create an App folder. When compile is done, open the solution and deploy to device.
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#### HeadsUpDirectionIndicator.unity
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This scene shows 7 marker objects with 7 HeadsUpDirectionIndicators pointing to each. Each indicator has a label that matches its corresponding marker. 6 of the marker/indicator pairs are used to test the edge cases of axis aligned markers. The 7th is an arbitrary point off of the cartesean axes. From the starting position, the user should be able to follow the direction of each indicator and arrive at the marker with the corresponding axis label. At the start, the labels should be in the following screen locations.
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This scene shows 7 marker objects with 7 HeadsUpDirectionIndicators pointing to each. Each indicator has a label that matches its corresponding marker. 6 of the marker/indicator pairs are used to test the edge cases of axis aligned markers. The 7th is an arbitrary point off of the Cartesian axes. From the starting position, the user should be able to follow the direction of each indicator and arrive at the marker with the corresponding axis label. At the start, the labels should be in the following screen locations.
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-\-X at the left
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- +X at the right
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---
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##### [Go back up to the table of contents.](../../../README.md)
Copy file name to clipboardExpand all lines: Roadmap.md
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Starting with the May 2018 release, the MRTK version numbers are adopting [Semantic versioning](https://semver.org/) rather than aligning with a specific Unity release.
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The MRTK will use the first two version fields (2017.4) to indicate the recommended version is the Unity 2017 LTS version. The third field will indicate the MRTK revision number (ex: 2017.4.2). The fourth will always be zero (2017.4.2.0).
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The MRTK will use the first version field to represent the product, and should coincide with the intended Unity release (2017, 2018 etc.) Product changes may or may not contain breaking changes, but should be evaluated as high risk to update across. The second number will represent a release, which may add new features or contain breaking changes from the prior release; this should be considered a medium risk update. The third number will be revision, which should contain only bug fixes or minor changes for a release and be safe to upgrade to. The fourth will always be zero (2017.4.2.0). Be sure to always check the release notes for what has changed.
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