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Make eye gaze capability setting in configurator more consistent with the current MRTK profile (#10525)
* Move to better assembly
* Only enable the gaze capability if the current MRTK profile says to
* Better null checks
* Add message box in case the capability isn't set
* Add button to set the capability
privateconststringEnableGazeCapabilityContent="To use eye tracking with UWP, the GazeInput capability needs to be set in the manifest."+
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"\nPlease click the button below to set it in the Unity UWP Player Settings and check the Visual Studio appxmanifest capabilities to ensure it's enabled.";
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