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Merge pull request #6782 from microsoft/mrtk_development
updating ux refactor with latest Mrtk development
2 parents 3636b87 + 5330d91 commit ee0725a

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.gitignore

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@@ -92,3 +92,10 @@ doc/
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/MSBuild/
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/PackagesCopy/
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!/scripts/Packaging/NuGetRestoreProject.csproj
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# ========================= #
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# MSBuildForUnity generated #
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# ========================= #
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Assets/MixedRealityToolkit.Providers/WindowsMixedReality/DotNetAdapter/Plugins*
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MSBuildForUnity.Common.props
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.obj

Assets/MixedReality.Toolkit.Foundation.nuspec

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<copyright>© Microsoft Corporation. All rights reserved.</copyright>
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<releaseNotes>$releaseNotes$</releaseNotes>
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<tags>Unity MixedReality</tags>
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<dependencies>
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<dependency id="Microsoft.Windows.MixedReality.DotNetWinRT" version="0.5.1034" />
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</dependencies>
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<contentFiles>
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<files include="any\any\.PkgSrc\**" buildAction="None" copyToOutput="false" />
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</contentFiles>

Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoTargetPositioning/Scripts/GrabReleaseDetector.cs

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namespace Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking
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{
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[System.Obsolete("This component is no longer supported", true)]
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[AddComponentMenu("Scripts/MRTK/Examples/GrabReleaseDetector")]
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[AddComponentMenu("Scripts/MRTK/Obsolete/GrabReleaseDetector")]
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public class GrabReleaseDetector : MonoBehaviour, IMixedRealityPointerHandler
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{
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[SerializeField]

Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/DemoVisualizer/Scripts/OnSelectVisualizerInputController.cs

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/// </summary>
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[RequireComponent(typeof(EyeTrackingTarget))]
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[System.Obsolete("This component is no longer supported", true)]
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[AddComponentMenu("Scripts/MRTK/Examples/OnSelectVisualizerInputController")]
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[AddComponentMenu("Scripts/MRTK/Obsolete/OnSelectVisualizerInputController")]
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public class OnSelectVisualizerInputController : BaseEyeFocusHandler, IMixedRealityPointerHandler
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{
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[SerializeField]

Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/TargetBehaviors/KeepFacingCamera.cs

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@@ -10,7 +10,7 @@ namespace Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking
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/// This script continuously updates the orientation of the associated game object to keep facing the camera/user.
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/// </summary>
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[System.Obsolete("This component is no longer supported", true)]
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[AddComponentMenu("Scripts/MRTK/Examples/KeepFacingCamera")]
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[AddComponentMenu("Scripts/MRTK/Obsolete/KeepFacingCamera")]
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public class KeepFacingCamera : MonoBehaviour
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{
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private Vector3 origForwardVector;

Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Utils/KeepThisAlive.cs

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/// Enforces to keep this GameObject alive across different scenes.
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/// </summary>
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[System.Obsolete("This component is no longer supported", true)]
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[AddComponentMenu("Scripts/MRTK/Examples/KeepThisAlive")]
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[AddComponentMenu("Scripts/MRTK/Obsolete/KeepThisAlive")]
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public class KeepThisAlive : MonoBehaviour
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{
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public static KeepThisAlive Instance { get; private set; }

Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/General/Scripts/Utils/StatusText.cs

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namespace Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking
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{
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[System.Obsolete("This component is no longer supported", true)]
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[AddComponentMenu("Scripts/MRTK/Examples/StatusText")]
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[AddComponentMenu("Scripts/MRTK/Obsolete/StatusText")]
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public class StatusText : MonoBehaviour
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{
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#region Singleton

Assets/MixedRealityToolkit.Examples/Demos/EyeTracking/Scenes/EyeTrackingDemo-02-TargetSelection.unity

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propertyPath: m_isInputParsingRequired
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 6489359697116138686, guid: c0931c4da6d91ea429abedb10290dd16,
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type: 3}
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propertyPath: assetVersion
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value: 1
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objectReference: {fileID: 0}
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m_RemovedComponents:
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- {fileID: 1272738663672335838, guid: c0931c4da6d91ea429abedb10290dd16, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: c0931c4da6d91ea429abedb10290dd16, type: 3}
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_text: Eye Tracking Examples
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 6a84f857bec7e7345843ae29404c57ce, type: 2}
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_text: Eye-gaze-supported Target Selections
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 6a84f857bec7e7345843ae29404c57ce, type: 2}
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_text: Gaze & Commit
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: afc8299d5d5bbd440a0616c8ecbc7217, type: 2}
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_text: Simply look at the gems and say "Select" or "Explode". You can also air-tap
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(i.e., pinch your thumb and index finger together) while looking at the gem you
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want to select.
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_text: "With eye tracking, you can effortlessly target objects.\n\nDestroy gems
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as fast as you can.\nDo one of the following: \n - Look and air-tap\n -
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\ Look and say \"Select\" or \"Explode\" \n\n"

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