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davidkline-ms
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fix empty doc comment
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Assets/MixedRealityToolkit/Utilities/Editor/PackageManifest/PackageManifestUpdater.cs

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@@ -46,7 +46,9 @@ private static string GetPackageManifestFilePath()
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/// Reports whether or not the appropriate version of MSBuild for Unity is specified
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/// in the Unity Package Manager manifest.
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/// </summary>
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/// <returns></returns>
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/// <returns>
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/// True if an appropriate verson of MS Build for Unity is configured in the manifest, otherwise false.
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/// </returns>
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internal static bool IsMSBuildForUnityEnabled()
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{
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string manifestPath = GetPackageManifestFilePath();

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