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davidkline-ms
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static -> const for some strings
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Assets/MRTK/Core/Inspectors/Profiles/MixedRealitySceneSystemProfileInspector.cs

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -19,16 +19,16 @@ public class MixedRealitySceneSystemProfileInspector : BaseMixedRealityToolkitCo
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const float DragAreaOffset = 10;
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const float LightingSceneTypesLabelWidth = 45;
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private static string defaultSceneContent =
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private const string defaultSceneContent =
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"Default scene system resources were not found.\nIf using custom manager and lighting scenes, this message can be ignored.\nIf not, please see the documentation for more information";
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private static string managerSceneContent =
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private const string managerSceneContent =
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"The manager scene is loaded first and remains loaded for the duration of the app. Only one manager scene is ever loaded, and no scene operation will ever unload it.";
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private static string lightingSceneContent =
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private const string lightingSceneContent =
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"The lighting scene controls lighting settings such as ambient light, skybox and sun direction. A lighting scene's content is restricted based on the types defined in your editor settings. A default lighting scene is loaded on initialization. Only one lighting scene will ever be loaded at a time.";
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private static string contentSceneContent =
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private const string contentSceneContent =
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"Content scenes are everything else. You can load and unload any number of content scenes in any combination, and their content is unrestricted.";
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private static bool showEditorProperties = true;

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