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| 2017.1.0 | Early Aug 2017 | v1.2017.1.0 | <ul><li>Updating to Unity's beta build.</li><li>3D Keyboard for text entry.</li></ul>|
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| 2017.2.0 | End Sep 2017 | v1.2017.2.0 | <ul><li>Updating master with Windows Mixed Reality support (xR namespace).</li><li>RI Dev_Unity_2017.2.0 into master.</li><li>Toolkit will work on both HoloLens and immersive headsets.</li><li>Windows Mixed Reality motion controller support.</li></ul>|
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| 2017.2.0 | End Oct 2017 | v1.2017.2.0 | <ul><li>Updating master with Windows Mixed Reality support (xR namespace).</li><li>RI Dev_Unity_2017.2.0 into master.</li><li>Toolkit will work on both HoloLens and immersive headsets.</li><li>Windows Mixed Reality motion controller support.</li></ul>|
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| 2017.3.0 | End Dec 2017 | v1.2017.3.0 | <ul><li>360 video player prefabs.</li><li>Scriptable foveated rendering prefabs.</li></ul>|
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### Dev_Unity_2017.2.0 branch
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| Target Unity release | Release timeframe | Branch release tag | Branch pre-release features | Status |
| MRTP9 | End July 2017 | v1.Dev.MRTP9 | <ul><li>Windows Mixed Reality support for working on both HoloLens and immersive headsets.</li><li>Gamepad support.</li><li>Windows Mixed Reality motion controller support.</li></ul>|[Complete: v1.Dev.MRTP9](https://github.com/Microsoft/HoloToolkit-Unity/releases/tag/v1.Dev.MRTP9)|
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| MRTP13 | Early Aug 2017 | v1.Dev.MRTP13 | <ul><li>Updating to MRTP13.</li><li>Windows Mixed Reality motion controller rendering with glTF format read from WU driver.</li></ul>|[Complete: v1.Dev.MRTP13](https://github.com/Microsoft/HoloToolkit-Unity/releases/tag/v1.Dev.MRTP13)|
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| 2017.2.0 |Mid Aug 2017 | v1.Dev.2017.2.0 | <ul><li>Adapting to Unity's breaking changes of xR namespace and others.</li></ul>|In progress|
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| 2017.2.0 | End Sep 2017 | v1.Dev.2017.2.1 | <ul><li>Merge branch into master.</li></ul>|Not started.|
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| 2017.2.0 |Early Oct 2017 | v1.Dev.2017.2.0 | <ul><li>Adapting to Unity's breaking changes of xR namespace and others.</li></ul>|Complete|
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| 2017.2.0 | End Oct 2017 | v1.Dev.2017.2.1 | <ul><li>Merge branch into master.</li></ul>|In Progress|
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