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Actually, reference OpenXRLoaderBase
Some platforms have different types, but so far they all have the same base class
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Assets/MRTK/Providers/OpenXR/Scripts/OpenXRDeviceManager.cs

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@@ -41,7 +41,7 @@ private bool IsActiveLoader
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#if UNITY_OPENXR
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if (!isActiveLoader.HasValue)
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{
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isActiveLoader = IsLoaderActive<OpenXRLoader>() || IsLoaderActive<OpenXRLoaderNoPreInit>();
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isActiveLoader = IsLoaderActive<OpenXRLoaderBase>();
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}
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#endif // UNITY_OPENXR
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