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baselines/audioworklet.generated.d.ts

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baselines/dom.generated.d.ts

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baselines/serviceworker.generated.d.ts

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baselines/sharedworker.generated.d.ts

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baselines/ts5.5/audioworklet.generated.d.ts

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baselines/ts5.5/dom.generated.d.ts

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baselines/ts5.5/dom.iterable.generated.d.ts

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@@ -392,7 +392,7 @@ interface ViewTransitionTypeSet extends Set<string> {
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interface WEBGL_draw_buffers {
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/**
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* The WEBGL_draw_buffers.**`drawBuffersWEBGL()`** method is part of the WebGL API and allows you to define the draw buffers to which all fragment colors are written.
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* The **`WEBGL_draw_buffers.drawBuffersWEBGL()`** method is part of the WebGL API and allows you to define the draw buffers to which all fragment colors are written.
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*
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* [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_draw_buffers/drawBuffersWEBGL)
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*/
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interface WEBGL_multi_draw {
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/**
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* The WEBGL_multi_draw.**`multiDrawArraysInstancedWEBGL()`** method of the WebGL API renders multiple primitives from array data. It is identical to multiple calls to the gl.drawArraysInstanced() method.
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* The **`WEBGL_multi_draw.multiDrawArraysInstancedWEBGL()`** method of the WebGL API renders multiple primitives from array data. It is identical to multiple calls to the gl.drawArraysInstanced() method.
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*
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* [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawArraysInstancedWEBGL)
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*/
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multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array | Iterable<GLint>, firstsOffset: number, countsList: Int32Array | Iterable<GLsizei>, countsOffset: number, instanceCountsList: Int32Array | Iterable<GLsizei>, instanceCountsOffset: number, drawcount: GLsizei): void;
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/**
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* The WEBGL_multi_draw.**`multiDrawArraysWEBGL()`** method of the WebGL API renders multiple primitives from array data. It is identical to multiple calls to the gl.drawArrays() method.
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* The **`WEBGL_multi_draw.multiDrawArraysWEBGL()`** method of the WebGL API renders multiple primitives from array data. It is identical to multiple calls to the gl.drawArrays() method.
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*
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* [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawArraysWEBGL)
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*/
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multiDrawArraysWEBGL(mode: GLenum, firstsList: Int32Array | Iterable<GLint>, firstsOffset: number, countsList: Int32Array | Iterable<GLsizei>, countsOffset: number, drawcount: GLsizei): void;
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/**
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* The WEBGL_multi_draw.**`multiDrawElementsInstancedWEBGL()`** method of the WebGL API renders multiple primitives from array data. It is identical to multiple calls to the gl.drawElementsInstanced() method.
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* The **`WEBGL_multi_draw.multiDrawElementsInstancedWEBGL()`** method of the WebGL API renders multiple primitives from array data. It is identical to multiple calls to the gl.drawElementsInstanced() method.
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*
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* [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawElementsInstancedWEBGL)
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*/
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multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array | Iterable<GLsizei>, countsOffset: number, type: GLenum, offsetsList: Int32Array | Iterable<GLsizei>, offsetsOffset: number, instanceCountsList: Int32Array | Iterable<GLsizei>, instanceCountsOffset: number, drawcount: GLsizei): void;
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/**
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* The WEBGL_multi_draw.**`multiDrawElementsWEBGL()`** method of the WebGL API renders multiple primitives from array data. It is identical to multiple calls to the gl.drawElements() method.
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* The **`WEBGL_multi_draw.multiDrawElementsWEBGL()`** method of the WebGL API renders multiple primitives from array data. It is identical to multiple calls to the gl.drawElements() method.
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*
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* [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawElementsWEBGL)
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*/

baselines/ts5.5/serviceworker.generated.d.ts

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baselines/ts5.5/serviceworker.iterable.generated.d.ts

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@@ -161,7 +161,7 @@ interface URLSearchParams {
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interface WEBGL_draw_buffers {
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/**
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* The WEBGL_draw_buffers.**`drawBuffersWEBGL()`** method is part of the WebGL API and allows you to define the draw buffers to which all fragment colors are written.
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* The **`WEBGL_draw_buffers.drawBuffersWEBGL()`** method is part of the WebGL API and allows you to define the draw buffers to which all fragment colors are written.
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*
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* [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_draw_buffers/drawBuffersWEBGL)
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*/
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interface WEBGL_multi_draw {
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/**
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* The WEBGL_multi_draw.**`multiDrawArraysInstancedWEBGL()`** method of the WebGL API renders multiple primitives from array data. It is identical to multiple calls to the gl.drawArraysInstanced() method.
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* The **`WEBGL_multi_draw.multiDrawArraysInstancedWEBGL()`** method of the WebGL API renders multiple primitives from array data. It is identical to multiple calls to the gl.drawArraysInstanced() method.
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*
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* [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawArraysInstancedWEBGL)
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*/
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multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array | Iterable<GLint>, firstsOffset: number, countsList: Int32Array | Iterable<GLsizei>, countsOffset: number, instanceCountsList: Int32Array | Iterable<GLsizei>, instanceCountsOffset: number, drawcount: GLsizei): void;
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/**
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* The WEBGL_multi_draw.**`multiDrawArraysWEBGL()`** method of the WebGL API renders multiple primitives from array data. It is identical to multiple calls to the gl.drawArrays() method.
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* The **`WEBGL_multi_draw.multiDrawArraysWEBGL()`** method of the WebGL API renders multiple primitives from array data. It is identical to multiple calls to the gl.drawArrays() method.
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*
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* [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawArraysWEBGL)
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*/
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multiDrawArraysWEBGL(mode: GLenum, firstsList: Int32Array | Iterable<GLint>, firstsOffset: number, countsList: Int32Array | Iterable<GLsizei>, countsOffset: number, drawcount: GLsizei): void;
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/**
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* The WEBGL_multi_draw.**`multiDrawElementsInstancedWEBGL()`** method of the WebGL API renders multiple primitives from array data. It is identical to multiple calls to the gl.drawElementsInstanced() method.
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* The **`WEBGL_multi_draw.multiDrawElementsInstancedWEBGL()`** method of the WebGL API renders multiple primitives from array data. It is identical to multiple calls to the gl.drawElementsInstanced() method.
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*
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* [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawElementsInstancedWEBGL)
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*/
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multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array | Iterable<GLsizei>, countsOffset: number, type: GLenum, offsetsList: Int32Array | Iterable<GLsizei>, offsetsOffset: number, instanceCountsList: Int32Array | Iterable<GLsizei>, instanceCountsOffset: number, drawcount: GLsizei): void;
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/**
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* The WEBGL_multi_draw.**`multiDrawElementsWEBGL()`** method of the WebGL API renders multiple primitives from array data. It is identical to multiple calls to the gl.drawElements() method.
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* The **`WEBGL_multi_draw.multiDrawElementsWEBGL()`** method of the WebGL API renders multiple primitives from array data. It is identical to multiple calls to the gl.drawElements() method.
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*
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* [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawElementsWEBGL)
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*/

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