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zhangxiang1993ryanlai2
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little change (#148)
* little change * fix problem that target to win32 when build with release x64
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Samples/CustomTensorization/CustomTensorization.sln

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@@ -21,8 +21,8 @@ Global
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{4420ECD4-AD04-4183-9879-7D52039E5422}.Debug|x86.ActiveCfg = Debug|Win32
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{4420ECD4-AD04-4183-9879-7D52039E5422}.Debug|x86.Build.0 = Debug|Win32
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{4420ECD4-AD04-4183-9879-7D52039E5422}.Release|ARM.ActiveCfg = Debug|ARM
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{4420ECD4-AD04-4183-9879-7D52039E5422}.Release|x64.ActiveCfg = Release|Win32
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{4420ECD4-AD04-4183-9879-7D52039E5422}.Release|x64.Build.0 = Release|Win32
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{4420ECD4-AD04-4183-9879-7D52039E5422}.Release|x64.ActiveCfg = Release|x64
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{4420ECD4-AD04-4183-9879-7D52039E5422}.Release|x64.Build.0 = Release|x64
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{4420ECD4-AD04-4183-9879-7D52039E5422}.Release|x86.ActiveCfg = Release|Win32
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{4420ECD4-AD04-4183-9879-7D52039E5422}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection

Samples/CustomTensorization/readme.md

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@@ -30,7 +30,7 @@ So this sample gives a way of how to manually tensorize input image data with Wi
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## Steps to run the sample
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1. Load the `manual-tensorization.sln` into Visual Studio
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1. Load the `CustomTensorization.sln` into Visual Studio
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2. Build and run the solution
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3. Check the output images, named as `output_cpu.png` and `output_gpu.png`, in the same folder.
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