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5 | 5 | # React Native Module for CodePush
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| -*Note: This README is only relevant to the latest version of our plugin. If you are using an older version, please switch to the relevant tag on [our GitHub repo](https://github.com/Microsoft/react-native-code-push) to view the docs for that particular version.* |
| 7 | +*Note: This README is only relevant to the latest version of our plugin. If you are using an older version, please switch to the relevant tag on [our GitHub repo](https://github.com/microsoft/react-native-code-push) to view the docs for that particular version.* |
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@@ -287,7 +287,7 @@ code-push release-react MyApp-Android android --targetBinaryVersion "~1.1.0"
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288 | 288 | The CodePush client supports differential updates, so even though you are releasing your JS bundle and assets on every update, your end users will only actually download the files they need. The service handles this automatically so that you can focus on creating awesome apps and we can worry about optimizing end user downloads.
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| -For more details about how the `release-react` command works, as well as the various parameters it exposes, refer to the [CLI docs](https://github.com/Microsoft/code-push/tree/v3.0.1/cli#releasing-updates-react-native). Additionally, if you would prefer to handle running the `react-native bundle` command yourself, and therefore, want an even more flexible solution than `release-react`, refer to the [`release` command](https://github.com/Microsoft/code-push/tree/v3.0.1/cli#releasing-updates-general) for more details. |
| 290 | +For more details about how the `release-react` command works, as well as the various parameters it exposes, refer to the [CLI docs](https://github.com/microsoft/code-push/tree/v3.0.1/cli#releasing-updates-react-native). Additionally, if you would prefer to handle running the `react-native bundle` command yourself, and therefore, want an even more flexible solution than `release-react`, refer to the [`release` command](https://github.com/microsoft/code-push/tree/v3.0.1/cli#releasing-updates-general) for more details. |
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292 | 292 | If you run into any issues, or have any questions/comments/feedback, you can ping us within the [#code-push](https://discord.gg/0ZcbPKXt5bWxFdFu) channel on Reactiflux, [e-mail us](mailto:[email protected]) and/or check out the [troubleshooting](#debugging--troubleshooting) details below.
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@@ -410,7 +410,7 @@ Now you'll be able to see CodePush logs in either debug or release mode, on both
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411 | 411 | In addition to being able to use the CodePush CLI to "manually" release updates, we believe that it's important to create a repeatable and sustainable solution for contiously delivering updates to your app. That way, it's simple enough for you and/or your team to create and maintain the rhythm of performing agile deployments. In order to assist with seting up a CodePush-based CD pipeline, refer to the following integrations with various CI servers:
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| -* [Visual Studio Team Services](https://marketplace.visualstudio.com/items?itemName=ms-vsclient.code-push) - *NOTE: VSTS also has extensions for publishing to [HockeyApp](https://marketplace.visualstudio.com/items?itemName=ms.hockeyapp) and the [Google Play](https://github.com/Microsoft/google-play-vsts-extension) store, so it provides a pretty great mobile CD solution in general.* |
| 413 | +* [Visual Studio Team Services](https://marketplace.visualstudio.com/items?itemName=ms-vsclient.code-push) - *NOTE: VSTS also has extensions for publishing to [HockeyApp](https://marketplace.visualstudio.com/items?itemName=ms.hockeyapp) and the [Google Play](https://github.com/microsoft/google-play-vsts-extension) store, so it provides a pretty great mobile CD solution in general.* |
414 | 414 | * [Travis CI](https://github.com/mondora/code-push-travis-cli)
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416 | 416 | Additionally, if you'd like more details of what a complete mobile CI/CD workflow can look like, which includes CodePush, check out this [excellent article](https://zeemee.engineering/zeemee-engineering-and-the-quest-for-the-holy-mobile-dev-grail-1310be4953d1#.zfwaxtbco) by the [ZeeMee engineering team](https://zeemee.engineering).
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