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Package Playground Composition (#12902)
## Description This PR updates Playground Composition to have a packaging project and make it deployable. It also removes the now unnecessary elements in the playground composition project itself to better align it with the app template and move broadly shared things like the Windows SDK requirements into the shared files where it belongs. Otherwise the PR avoids making any other major changes to Playground Composition code. ### Type of Change - New feature (non-breaking change which adds functionality) ### Why So that the base project setup that playground has doesn't drift from how the other new arch apps are set up. Resolves #12758 ### What See above. ## Screenshots N/A ## Testing N/A ## Changelog Should this change be included in the release notes: no
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{
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"type": "prerelease",
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"comment": "Package Playground Composition",
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"packageName": "react-native-windows",
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"email": "[email protected]",
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"dependentChangeType": "patch"
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}

packages/playground/README_composition.md

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1. Open the app solution file in Visual Studio `packages\playground\windows\playground-composition.sln`
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1. Ensure **Playground-composition** project is set as startup project
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1. Ensure **playground-composition.Package** project is set as startup project
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1. Hit F5
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*AppPackages*
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*BundleArtifacts*
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#OS junk files
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[Tt]humbs.db
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*.DS_Store
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#Visual Studio files
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*.[Oo]bj
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*.user
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*.aps
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*.pch
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*.vspscc
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*.vssscc
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*_i.c
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*_p.c
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*.ncb
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*.suo
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*.tlb
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*.tlh
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*.bak
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*.[Cc]ache
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*.ilk
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*.log
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*.lib
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*.sbr
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*.sdf
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*.opensdf
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*.opendb
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*.unsuccessfulbuild
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ipch/
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[Oo]bj/
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[Bb]in
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[Dd]ebug*/
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[Rr]elease*/
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Ankh.NoLoad
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.vs/
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# Visual C++ cache files
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#Files generated by the VS build
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**/Generated Files/**
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