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moved lumin playback engine into common section
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UnitySetup/UnitySetup.psm1

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@@ -82,7 +82,6 @@ class UnitySetupInstance {
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[UnitySetupComponent]::UWP_IL2CPP = , [io.path]::Combine("$playbackEnginePath", "MetroSupport\Templates\UWP_IL2CPP_D3D");
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[UnitySetupComponent]::Linux = , [io.path]::Combine("$playbackEnginePath", "LinuxStandaloneSupport");
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[UnitySetupComponent]::Mac = , [io.path]::Combine("$playbackEnginePath", "MacStandaloneSupport");
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[UnitySetupComponent]::Lumin = , [io.path]::Combine("$playbackEnginePath", "LuminSupport");
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}
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}
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([OperatingSystem]::Linux) {
@@ -103,6 +102,7 @@ class UnitySetupInstance {
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}
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# Common playback engines:
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$componentTests[[UnitySetupComponent]::Lumin] = , [io.path]::Combine("$playbackEnginePath", "LuminSupport");
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$componentTests[[UnitySetupComponent]::Android] = , [io.path]::Combine("$playbackEnginePath", "AndroidPlayer");
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$componentTests[[UnitySetupComponent]::iOS] = , [io.path]::Combine("$playbackEnginePath", "iOSSupport");
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$componentTests[[UnitySetupComponent]::AppleTV] = , [io.path]::Combine("$playbackEnginePath", "AppleTVSupport");

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