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added lumin back to the parameter list for build platform
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UnitySetup/UnitySetup.psm1

Lines changed: 1 addition & 1 deletion
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@@ -1313,7 +1313,7 @@ function Start-UnityEditor {
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[parameter(Mandatory = $false)]
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[string]$LogFile,
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[parameter(Mandatory = $false)]
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[ValidateSet('StandaloneOSX', 'StandaloneWindows', 'iOS', 'Android', 'StandaloneLinux', 'StandaloneWindows64', 'WebGL', 'WSAPlayer', 'StandaloneLinux64', 'StandaloneLinuxUniversal', 'Tizen', 'PSP2', 'PS4', 'XBoxOne', 'N3DS', 'WiiU', 'tvOS', 'Switch')]
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[ValidateSet('StandaloneOSX', 'StandaloneWindows', 'iOS', 'Android', 'StandaloneLinux', 'StandaloneWindows64', 'WebGL', 'WSAPlayer', 'StandaloneLinux64', 'StandaloneLinuxUniversal', 'Tizen', 'PSP2', 'PS4', 'XBoxOne', 'N3DS', 'WiiU', 'tvOS', 'Switch', 'Lumin')]
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[string]$BuildTarget,
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[parameter(Mandatory = $false)]
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[switch]$AcceptAPIUpdate,

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