@@ -39,7 +39,7 @@ class UnitySetupInstance
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UnitySetupInstance([string ]$path ) {
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- $ivyPath = [io.path ]::Combine(" $path " , ' Data\UnityExtensions\Unity\Networking\ivy.xml' );
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+ $ivyPath = [io.path ]::Combine(" $path " , ' Editor\ Data\UnityExtensions\Unity\Networking\ivy.xml' );
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if (! (Test-Path $ivyPath )) { throw " Path is not a Unity setup: $path " }
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[xml ]$xmlDoc = Get-Content $ivyPath
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@@ -52,20 +52,20 @@ class UnitySetupInstance
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$this.Components = [UnitySetupComponentType ]::Setup
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$componentTests = @ {
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- [UnitySetupComponentType ]::Documentation = , " $Path \Data\Documentation" ;
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- [UnitySetupComponentType ]::StandardAssets = , " $Path \Standard Assets" ;
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- [UnitySetupComponentType ]::Windows_IL2CPP = , " $Path \Data\PlaybackEngines\windowsstandalonesupport\Variations\win32_development_il2cpp" ;
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- [UnitySetupComponentType ]::Metro = " $Path \Data\PlaybackEngines\MetroSupport\Templates\UWP_.NET_D3D" ,
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- " $Path \Data\PlaybackEngines\MetroSupport\Templates\UWP_D3D" ;
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- [UnitySetupComponentType ]::UWP_IL2CPP = , " $Path \Data\PlaybackEngines\MetroSupport\Templates\UWP_IL2CPP_D3D" ;
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- [UnitySetupComponentType ]::Android = , " $Path \Data\PlaybackEngines\AndroidPlayer" ;
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- [UnitySetupComponentType ]::iOS = , " $Path \Data\PlaybackEngines\iOSSupport" ;
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- [UnitySetupComponentType ]::AppleTV = , " $Path \Data\PlaybackEngines\AppleTVSupport" ;
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- [UnitySetupComponentType ]::Facebook = , " $Path \Data\PlaybackEngines\Facebook" ;
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- [UnitySetupComponentType ]::Linux = , " $Path \Data\PlaybackEngines\LinuxStandaloneSupport" ;
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- [UnitySetupComponentType ]::Mac = , " $Path \Data\PlaybackEngines\MacStandaloneSupport" ;
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- [UnitySetupComponentType ]::Vuforia = , " $Path \Data\PlaybackEngines\VuforiaSupport" ;
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- [UnitySetupComponentType ]::WebGL = , " $Path \Data\PlaybackEngines\WebGLSupport" ;
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+ [UnitySetupComponentType ]::Documentation = , " $Path \Editor\ Data\Documentation" ;
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+ [UnitySetupComponentType ]::StandardAssets = , " $Path \Editor\ Standard Assets" ;
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+ [UnitySetupComponentType ]::Windows_IL2CPP = , " $Path \Editor\ Data\PlaybackEngines\windowsstandalonesupport\Variations\win32_development_il2cpp" ;
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+ [UnitySetupComponentType ]::Metro = " $Path \Editor\ Data\PlaybackEngines\MetroSupport\Templates\UWP_.NET_D3D" ,
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+ " $Path \Editor\ Data\PlaybackEngines\MetroSupport\Templates\UWP_D3D" ;
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+ [UnitySetupComponentType ]::UWP_IL2CPP = , " $Path \Editor\ Data\PlaybackEngines\MetroSupport\Templates\UWP_IL2CPP_D3D" ;
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+ [UnitySetupComponentType ]::Android = , " $Path \Editor\ Data\PlaybackEngines\AndroidPlayer" ;
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+ [UnitySetupComponentType ]::iOS = , " $Path \Editor\ Data\PlaybackEngines\iOSSupport" ;
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+ [UnitySetupComponentType ]::AppleTV = , " $Path \Editor\ Data\PlaybackEngines\AppleTVSupport" ;
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+ [UnitySetupComponentType ]::Facebook = , " $Path \Editor\ Data\PlaybackEngines\Facebook" ;
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+ [UnitySetupComponentType ]::Linux = , " $Path \Editor\ Data\PlaybackEngines\LinuxStandaloneSupport" ;
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+ [UnitySetupComponentType ]::Mac = , " $Path \Editor\ Data\PlaybackEngines\MacStandaloneSupport" ;
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+ [UnitySetupComponentType ]::Vuforia = , " $Path \Editor\ Data\PlaybackEngines\VuforiaSupport" ;
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+ [UnitySetupComponentType ]::WebGL = , " $Path \Editor\ Data\PlaybackEngines\WebGLSupport" ;
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}
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$componentTests.Keys | ForEach-Object {
@@ -493,7 +493,7 @@ function Get-UnitySetupInstance
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Get-ChildItem $path - Recurse - ErrorAction Ignore |
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ForEach-Object {
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- [UnitySetupInstance ]::new((Join-Path $_.Directory " ..\..\..\..\" | Convert-Path ))
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+ [UnitySetupInstance ]::new((Join-Path $_.Directory " ..\..\..\..\..\ " | Convert-Path ))
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}
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}
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}
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