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Merge pull request #8033 from microsoft/blog-poster-links
Fix poster links
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blogs/2024/12/18/free-github-copilot.md

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@@ -17,7 +17,7 @@ We're excited to announce an all new **free plan for GitHub Copilot**, available
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You can click on the link above or just enable GitHub Copilot right from within VS Code like so...
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<video src="blog-video-v2.mp4" title="Copilot Edits video" controls poster="/assets/blogs/2024/12/18/copilot-free.jpg"></video>
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<video src="blog-video-v2.mp4" title="Copilot Edits video" controls poster="copilot-free.jpg"></video>
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With GitHub Copilot Free you get **2000 code completions/month**. That's about 80 per working day - which is a lot. You also get **50 chat requests/month**, as well as **access to both GPT-4o and Claude 3.5 Sonnet models**.
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blogs/2025/02/12/next-edit-suggestions.md

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@@ -25,7 +25,7 @@ GitHub Copilot code completions - which are also called _ghost text_ - are reall
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We call this _Next Edit Suggestions_, or _NES_ for short. And yes - we also feel the game console nostalgia when we see that acronym.
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<video src="nes-video.mp4" title="Copilot NES video" controls poster="/assets/blogs/2025/02/12/nes-video-cover.png"></video>
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<video src="nes-video.mp4" title="Copilot NES video" controls poster="nes-video-cover.png"></video>
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### Getting started with NES
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NES helps with small mistakes like typos - maybe you were coding quickly and in the zone, and you wrote `conts` instead of `const`:
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<video src="nes-typo.mp4" title="NES fixing a typo" controls poster="/assets/blogs/2025/02/12/nes-typo-cover.png"></video>
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<video src="nes-typo.mp4" title="NES fixing a typo" controls poster="nes-typo-cover.png"></video>
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NES can also help with more challenging mistakes in logic, like an inverted ternary expression:
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<video src="nes-fib-logic.mp4" title="NES fixing a fibonacci logic mistake" controls poster="/assets/blogs/2025/02/12/nes-fib-logic-cover.png"></video>
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<video src="nes-fib-logic.mp4" title="NES fixing a fibonacci logic mistake" controls poster="nes-fib-logic-cover.png"></video>
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Our development team has been self-hosting on NES, and one of our engineers remembered one of his first "aha!" moments with NES as we were putting this blog together. He was writing a condition along the lines of `if (something !== 'a' || something !== 'b')`. NES caught that this statement would always evaluate to true (thanks De Morgan's Law!) and suggested replacing `||` with `&&` to make the code valid:
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<video src="nes-de-morgan.mp4" title="NES fixing an if statement mistake" controls poster="/assets/blogs/2025/02/12/nes-de-morgan-cover.png"></video>
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<video src="nes-de-morgan.mp4" title="NES fixing an if statement mistake" controls poster="nes-de-morgan-cover.png"></video>
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**Changing intent:** Copilot NES suggests changes that match a change in intent. For example, changing a class from `Point` to `Point3D` leads to a suggestion to add a `z` variable to the class definition and to the distance calculation:
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<video src="nes-point.mp4" title="NES updating Point to Point3D" controls poster="/assets/blogs/2025/02/12/nes-point-cover.png"></video>
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<video src="nes-point.mp4" title="NES updating Point to Point3D" controls poster="nes-point-cover.png"></video>
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**Using newly added variables or logic:** Copilot NES helps you use new code you just added. This could be a small change, like calling a new method parameter in the actual method.
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It could also be more complex: if you added a new command to your VS Code extension's `extension.ts`, NES will first suggest cleaning up the command in `extension.ts`. Then when you open `package.json`, NES suggests registering that command as well:
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<video src="nes-extension-and-package.mp4" title="NES updating extension project with new command" controls poster="/assets/blogs/2025/02/12/nes-extension-and-package-cover.png"></video>
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<video src="nes-extension-and-package.mp4" title="NES updating extension project with new command" controls poster="nes-extension-and-package-cover.png"></video>
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**Refactoring:** If you use a new name or naming pattern, Copilot NES suggests updating subsequent code similarly:
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<video src="nes-gutter.mp4" title="NES suggesting change after updating function name" controls poster="/assets/blogs/2025/02/12/nes-gutter-cover.png"></video>
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<video src="nes-gutter.mp4" title="NES suggesting change after updating function name" controls poster="nes-gutter-cover.png"></video>
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Read our [full NES docs](https://aka.ms/gh-copilot-nes-docs) for more information and scenarios, as we expand the NES experience.
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Agent mode in Copilot Edits is capable of iterating on its own code - recognizing errors and fixing them automatically, executing any terminal commands required to complete the requested task, as well as resolving runtime errors with self-healing capabilities. Instead of performing just the task that the user requests, GitHub Copilot can now infer all of the other tasks that were not specified and also need to be completed in order for the primary request to work.
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<video src="agent-mode-blog-video.mp4" title="Copilot agent mode video" controls poster="/assets/blogs/2025/02/12/Agent-Sunrise-1.webp"></video>
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<video src="agent-mode-blog-video.mp4" title="Copilot agent mode video" controls poster="Agent-Sunrise-1.webp"></video>
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We see tremendous power in agent mode for GitHub Copilot. It's getting better every day, but we wanted to get it into your hands as quickly as we could. Watch this space for major changes and improvements over the next few weeks as we refine the experience, and [share your feedback](https://github.com/microsoft/vscode-copilot-release) as you try it out (today in VS Code Insiders, and soon in VS Code Stable).
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docs/copilot/ai-powered-suggestions.md

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Inline suggestions are great at autocompleting a section of code. But since most coding activity is editing existing code, it's a natural evolution of Copilot code completions to also help with edits, both at the cursor and further away. Edits are often not made in isolation - there's a logical flow of what edits need to be made in different scenarios. Copilot Next Edit Suggestions (Copilot NES) is this evolution.
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<video src="./images/inline-suggestions/nes-video.mp4" title="Copilot NES video" controls poster="/assets/docs/copilot/inline-suggestions/point3d.png"></video>
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<video src="./images/inline-suggestions/nes-video.mp4" title="Copilot NES video" controls poster="./images/inline-suggestions/point3d.png"></video>
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Based on the edits you're making, Copilot NES both predicts the location of the next edit you'll want to make and what that edit should be. Copilot NES helps you stay in the flow, suggesting future changes relevant to your current work, and you can simply `kbstyle(Tab)` to quickly navigate and accept Copilot's suggestions. Suggestions may span a single symbol, an entire line, or multiple lines, depending on the scope of the potential change.
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