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/// This function sets the value, represented as a JSON string, of a custom property for the lobby session. Custom properties
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/// can be changed at any time. If custom properties are shared between devices, or may be updated by several devices
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/// at the same time, use this function to ensure atomicity and resolve any conflicts between devices while changing the values of those cusotm properties.
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/// at the same time, use this function to ensure atomicity and resolve any conflicts between devices while changing the values of those custom properties.
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/// If a custom property isn't shared across devices, use the <see cref="XblMultiplayerManagerLobbySessionSetProperties"/> function instead
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/// to change the value of that custom property.
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/// <para>The service may reject the request to change the custom property if a race condition occurs due to a conflict.
/// This function sets the value, represented as a JSON string, of a custom property for the game session. Custom properties
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/// can be changed at any time. If custom properties are shared between devices, or may be updated by several devices
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/// at the same time, use this function to ensure atomicity and resolve any conflicts between devices while changing the values of those cusotm properties.
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/// at the same time, use this function to ensure atomicity and resolve any conflicts between devices while changing the values of those custom properties.
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/// If a custom property isn't shared across devices, use the <see cref="XblMultiplayerManagerGameSessionSetProperties"/> function instead
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/// to change the value of that custom property.
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/// <para>The service may reject the request to change the custom property if a race condition occurs due to a conflict.
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